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gamedev-audioengine's Introduction

GameDev-AudioEngine

This repository includes part of 3D Engine about audio part.

Dependencies

gamedev-audioengine's People

Contributors

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gamedev-audioengine's Issues

Create examples from miniaud.io

  • Create a specific cmake file for settings miniaudio called inside dependencies.cmake
  • Create a function to link miniaudio
  • Setting Cmake for miniaudio SIMD optimizations.
    add_compile_options(-msse2 -mavx2)
  • Create a project snippet for macOS header definition
    #ifdef __APPLE__
    # define MA_NO_RUNTIME_LINKING
    #endif
    
    #define MINIAUDIO_IMPLEMENTATION
    #include "miniaudio.h"
  • Set linkings for specific platform
    - [ ] Check Build Options
  • Examples for simple main
  • Examples for PlackbackSine wave
  • Create a simple synth inspired by Synth.cpp

Benchmark audio lib

Pour le project faire une petite etude comparative entre miniaudio et portaudio : doc, taille de bin, taille de lib, perf etc

Configure the project

  • Makefille -> helps to configure and handle the project.
    • Print helps - BUG
    • clean
    • fclean
    • vcpkg/new_app
  • Cmake
    • Deps
    • Git commands
    • VCPKG
  • Editorconfig
  • VSCode
  • Folders layout
  • clang-format

Change path for vcpkg cloning

Actually the path is ${CMAKE_CURRENT_BINARY_DIR}/extern/repo/vcpkg and it is more simple if path is only ${CMAKE_CURRENT_BINARY_DIR}vcpkg.

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