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Awesome DUSt3R Resources

A curated list of papers and open-source resources related to DUSt3R, an emerging geometric foundation model enpowering a wide span of 3D geometry tasks & applications. PR requests are welcomed, including papers, open-source libraries, blog posts, and videos, etc.

Table of contents



Update Log:

Apr 9, 2024: Initial list with first 3 papers, blogs and videos.


Seminal Papers of DUSt3R:

1. DUSt3R: Geometric 3D Vision Made Easy

Authors: Shuzhe Wang, Vincent Leroy, Yohann Cabon, Boris Chidlovskii, Jerome Revaud

Abstract Multi-view stereo reconstruction (MVS) in the wild requires to first estimate the camera parameters e.g. intrinsic and extrinsic parameters. These are usually tedious and cumbersome to obtain, yet they are mandatory to triangulate corresponding pixels in 3D space, which is the core of all best performing MVS algorithms. In this work, we take an opposite stance and introduce DUSt3R, a radically novel paradigm for Dense and Unconstrained Stereo 3D Reconstruction of arbitrary image collections, i.e. operating without prior information about camera calibration nor viewpoint poses. We cast the pairwise reconstruction problem as a regression of pointmaps, relaxing the hard constraints of usual projective camera models. We show that this formulation smoothly unifies the monocular and binocular reconstruction cases. In the case where more than two images are provided, we further propose a simple yet effective global alignment strategy that expresses all pairwise pointmaps in a common reference frame. We base our network architecture on standard Transformer encoders and decoders, allowing us to leverage powerful pretrained models. Our formulation directly provides a 3D model of the scene as well as depth information, but interestingly, we can seamlessly recover from it, pixel matches, relative and absolute camera. Exhaustive experiments on all these tasks showcase that the proposed DUSt3R can unify various 3D vision tasks and set new SoTAs on monocular/multi-view depth estimation as well as relative pose estimation. In summary, DUSt3R makes many geometric 3D vision tasks easy.

📃 Paper | 🌐 Project Page | ⌨️ Code | 🎥 Explanation Video


2. CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion

Authors: Philippe Weinzaepfel, Vincent Leroy, Thomas Lucas, Romain Brégier, Yohann Cabon, Vaibhav Arora, Leonid Antsfeld, Boris Chidlovskii, Gabriela Csurka, Jérôme Revaud

Abstract Masked Image Modeling (MIM) has recently been established as a potent pre-training paradigm. A pretext task is constructed by masking patches in an input image, and this masked content is then predicted by a neural network using visible patches as sole input. This pre-training leads to state-of-the-art performance when finetuned for high-level semantic tasks, e.g. image classification and object detection. In this paper we instead seek to learn representations that transfer well to a wide variety of 3D vision and lower-level geometric downstream tasks, such as depth prediction or optical flow estimation. Inspired by MIM, we propose an unsupervised representation learning task trained from pairs of images showing the same scene from different viewpoints. More precisely, we propose the pretext task of cross-view completion where the first input image is partially masked, and this masked content has to be reconstructed from the visible content and the second image. In single-view MIM, the masked content often cannot be inferred precisely from the visible portion only, so the model learns to act as a prior influenced by high-level semantics. In contrast, this ambiguity can be resolved with cross-view completion from the second unmasked image, on the condition that the model is able to understand the spatial relationship between the two images. Our experiments show that our pretext task leads to significantly improved performance for monocular 3D vision downstream tasks such as depth estimation. In addition, our model can be directly applied to binocular downstream tasks like optical flow or relative camera pose estimation, for which we obtain competitive results without bells and whistles, i.e., using a generic architecture without any task-specific design.

📃 Paper | 🌐 Project Page | ⌨️ Code


3. CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flow

Authors: Philippe Weinzaepfel, Thomas Lucas, Vincent Leroy, Yohann Cabon, Vaibhav Arora, Romain Brégier, Gabriela Csurka, Leonid Antsfeld, Boris Chidlovskii, Jérôme Revaud

Abstract Despite impressive performance for high-level downstream tasks, self-supervised pre-training methods have not yet fully delivered on dense geometric vision tasks such as stereo matching or optical flow. The application of self-supervised concepts, such as instance discrimination or masked image modeling, to geometric tasks is an active area of research. In this work, we build on the recent cross-view completion framework, a variation of masked image modeling that leverages a second view from the same scene which makes it well suited for binocular downstream tasks. The applicability of this concept has so far been limited in at least two ways: (a) by the difficulty of collecting real-world image pairs -- in practice only synthetic data have been used -- and (b) by the lack of generalization of vanilla transformers to dense downstream tasks for which relative position is more meaningful than absolute position. We explore three avenues of improvement. First, we introduce a method to collect suitable real-world image pairs at large scale. Second, we experiment with relative positional embeddings and show that they enable vision transformers to perform substantially better. Third, we scale up vision transformer based cross-completion architectures, which is made possible by the use of large amounts of data. With these improvements, we show for the first time that state-of-the-art results on stereo matching and optical flow can be reached without using any classical task-specific techniques like correlation volume, iterative estimation, image warping or multi-scale reasoning, thus paving the way towards universal vision models.

📃 Paper | 🌐 Project Page | ⌨️ Code


Gaussian Splatting:

2024:

1. InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40 Seconds

Authors: Zhiwen Fan, Wenyan Cong, Kairun Wen, Kevin Wang, Jian Zhang, Xinghao Ding, Danfei Xu, Boris Ivanovic, Marco Pavone, Georgios Pavlakos, Zhangyang Wang, Yue Wang

Abstract While novel view synthesis (NVS) has made substantial progress in 3D computer vision, it typically requires an initial estimation of camera intrinsics and extrinsics from dense viewpoints. This pre-processing is usually conducted via a Structure-from-Motion (SfM) pipeline, a procedure that can be slow and unreliable, particularly in sparse-view scenarios with insufficient matched features for accurate reconstruction. In this work, we integrate the strengths of point-based representations (e.g., 3D Gaussian Splatting, 3D-GS) with end-to-end dense stereo models (DUSt3R) to tackle the complex yet unresolved issues in NVS under unconstrained settings, which encompasses pose-free and sparse view challenges. Our framework, InstantSplat, unifies dense stereo priors with 3D-GS to build 3D Gaussians of large-scale scenes from sparseview & pose-free images in less than 1 minute. Specifically, InstantSplat comprises a Coarse Geometric Initialization (CGI) module that swiftly establishes a preliminary scene structure and camera parameters across all training views, utilizing globally-aligned 3D point maps derived from a pre-trained dense stereo pipeline. This is followed by the Fast 3D-Gaussian Optimization (F-3DGO) module, which jointly optimizes the 3D Gaussian attributes and the initialized poses with pose regularization. Experiments conducted on the large-scale outdoor Tanks & Temples datasets demonstrate that InstantSplat significantly improves SSIM (by 32%) while concurrently reducing Absolute Trajectory Error (ATE) by 80%. These establish InstantSplat as a viable solution for scenarios involving posefree and sparse-view conditions. Project page: http://instantsplat.github.io/.

📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Video

Robotics:

2024:

1. Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Models

Authors: Weiming Zhi, Haozhan Tang, Tianyi Zhang, Matthew Johnson-Roberson

Abstract Representing the environment is a central challenge in robotics, and is essential for effective decision-making. Traditionally, before capturing images with a manipulatormounted camera, users need to calibrate the camera using a specific external marker, such as a checkerboard or AprilTag. However, recent advances in computer vision have led to the development of 3D foundation models. These are large, pre-trained neural networks that can establish fast and accurate multi-view correspondences with very few images, even in the absence of rich visual features. This paper advocates for the integration of 3D foundation models into scene representation approaches for robotic systems equipped with manipulator-mounted RGB cameras. Specifically, we propose the Joint Calibration and Representation (JCR) method. JCR uses RGB images, captured by a manipulator-mounted camera, to simultaneously construct an environmental representation and calibrate the camera relative to the robot’s end-effector, in the absence of specific calibration markers. The resulting 3D environment representation is aligned with the robot’s coordinate frame and maintains physically accurate scales. We demonstrate that JCR can build effective scene representations using a low-cost RGB camera attached to a manipulator, without prior calibration.

📄 Paper | 💻 Code (to be released)

Blog Posts

  1. 3D reconstruction models made easy
  2. InstantSplat: Sub Minute Gaussian Splatting

Tutorial Videos

  1. Advanced Image-to-3D AI, DUSt3R
  2. BSLIVE Pinokio Dust3R to turn 2D into 3D Mesh
  3. InstantSplat, DUSt3R

Acknowledgements

awesome-dust3r's People

Contributors

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