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wyozi avatar wyozi commented on May 26, 2024

Good idea although I don't have time to do that right now.

For attaching to entity, the "Using it inside an entity:" example in README should be the general way to do it. Note that position and angles there are relative to the entity orientation. You can also check #4 for an example orientation for a specific model to start with.

from imgui.

Pdzly avatar Pdzly commented on May 26, 2024

if its still needed i think you want to do that? it will parent it to then entity (self)

Vector(0, 0, 50) = 0 pixel moved in X, 0 pixel moved in Y, 50 pixel moved in Z ( so that its not overlapping with the entity)

Angle(0, 90, 90) = so that its on the front side of the prop

if imgui.Entity3D2D(self, Vector(0, 0, 50), Angle(0, 90, 90), 0.1) then
-- render things

imgui.End3D2D()

from imgui.

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