Comments (11)
i forgot to add that the buttons in this image are floating because i thought it might be the collison box of the prop
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i raised the buttons higher and they work but they are like 3 feet above the table so is there a way to make them work on the normal level
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The problem here is the table's collision model. The library could use a feature to ignore certain entities in input collisions
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I made an experimental branch: #18
Can you test it out to see if it works? You can just provide the table entity as the last parameter to Start3D2D
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imgui.Start3D2D(Pos + Ang:Up() * 37.6, Ang, 0.11, 10, 10, self) wont work i get errors but the normal code looks like this imgui.Start3D2D(Pos + Ang:Up() * 37.6, Ang, 0.11)
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also this is completly different but i keep getting this error
''[DarkRP] addons/fallout_chems/lua/entities/chem_workbench/imgui.lua:295: tried to end invalid render instance
- error - [C]:-1
- End3D2D - gamemodes/darkrp/gamemode/modules/workarounds/sh_workarounds.lua:164
3. End3D2D - addons/fallout_chems/lua/entities/chem_workbench/imgui.lua:295
4. unknown - addons/fallout_chems/lua/entities/chem_workbench/cl_init.lua:263
''
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nvm IT WORKS :) THANK YOU SO MUCH i can fix so many of my addons that look weird now
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this has helped me so much
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my only problem now is
[DarkRP] addons/fallout_chems/lua/entities/chem_workbench/imgui.lua:294: tried to end invalid render instance
- error - [C]:-1
- End3D2D - gamemodes/darkrp/gamemode/modules/workarounds/sh_workarounds.lua:164
3. End3D2D - addons/fallout_chems/lua/entities/chem_workbench/imgui.lua:294
4. unknown - addons/fallout_chems/lua/entities/chem_workbench/cl_init.lua:274
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Are you using imgui.End3D2D
correctly? It needs to be inside the if imgui.Start3D2D
block
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it all works now thanks
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