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minecraft-not-included's Introduction

Wurmatron's Profile

What I Do

  • Im the creator / developer of the WurmCraft Network
  • I create small projects / devices for issues i have, that others may have too, such as a UV Curing Station out of foam and an Arduino.
  • I create mods and modpacks for a variety of games, mostly minecraft with over 150k downloads on curseforge alone.

Notable Projects

Links

minecraft-not-included's People

Contributors

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Watchers

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Forkers

triedangle

minecraft-not-included's Issues

Gas

Stored within the player allowing for wireless charging and blocks to refill the player with a range.

Food / Farming

Farming

  • Farm Tile (Used as a replacement for the standard farmland, while requiring upkeep)
    (Plant is grown above the farm tile)

  • Hydroponic Farm (Upgraded version of the farm tile allowing for automated fluid input)
    (Plant is grown above the hydroponic farm)

  • Growth Chamber (Used power and fertilizer to heavily increase the growth of the given plant)
    _(Plant is grown within the machine, multiblock)

Food Processing

  • Microbe Musher (Power not required)
    (2 block tall machine)

  • Electric Grill (Uses power to produce food)
    ( 2 x 2 x 3 tall machine)

  • Gas Range (Uses large amounts of power and cooking fluid to produce high-quality food)
    (4 x 4 x 5 tall machine)

Mod Support

  • Refrigerators (Allows for food to be permanently stored without decaying)
    (Requires TFC)

Material Efficency

  • Different tools give different amounts of items per drop
    Aka correct tool IE pickaxe for ore will give more than fists etc....

  • Higher grade tools give higher efficiency for item drops.

Buried Material

  • Configuration for these items

  • Drops from stone (Rare)

  • Drops from Buried rock (100%)

Algae

  • Meta based item dropping

Radiation

Surface requires radiation protection

Farming

  • Requires a material for each drop to grow

  • Different tier's of farming machines based on the plant's requirements for input IE fluid or not and depending on efficiency / modules

Biomes

  • Forest

  • Cold / Teiga

  • Rust

  • Slime / Swamp

  • Oil / Desert

  • Rock / Hard rock

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