- Im the creator / developer of the WurmCraft Network
- I create small projects / devices for issues i have, that others may have too, such as a UV Curing Station out of foam and an Arduino.
- I create mods and modpacks for a variety of games, mostly minecraft with over 150k downloads on curseforge alone.
minecraft-not-included's Introduction
minecraft-not-included's People
Forkers
triedangleminecraft-not-included's Issues
Gas
Stored within the player allowing for wireless charging and blocks to refill the player with a range.
Moss growth + food supply
Food / Farming
Farming
-
Farm Tile (Used as a replacement for the standard farmland, while requiring upkeep)
(Plant is grown above the farm tile) -
Hydroponic Farm (Upgraded version of the farm tile allowing for automated fluid input)
(Plant is grown above the hydroponic farm) -
Growth Chamber (Used power and fertilizer to heavily increase the growth of the given plant)
_(Plant is grown within the machine, multiblock)
Food Processing
-
Microbe Musher (Power not required)
(2 block tall machine) -
Electric Grill (Uses power to produce food)
( 2 x 2 x 3 tall machine) -
Gas Range (Uses large amounts of power and cooking fluid to produce high-quality food)
(4 x 4 x 5 tall machine)
Mod Support
- Refrigerators (Allows for food to be permanently stored without decaying)
(Requires TFC)
Material Efficency
-
Different tools give different amounts of items per drop
Aka correct tool IE pickaxe for ore will give more than fists etc.... -
Higher grade tools give higher efficiency for item drops.
Add Protection Items
This issue was generated by todo based on a TODO
comment in c1df164. It's been assigned to @Wurmatron because they committed the code.
Buried Material
-
Configuration for these items
-
Drops from stone (Rare)
-
Drops from Buried rock (100%)
Algae
- Meta based item dropping
Radiation
Surface requires radiation protection
Geysers
-
Water
-
Lava
-
Ores
-
Oil
Farming
-
Requires a material for each drop to grow
-
Different tier's of farming machines based on the plant's requirements for input IE fluid or not and depending on efficiency / modules
Oxygen / CO2 Hud
Biomes
-
Forest
-
Cold / Teiga
-
Rust
-
Slime / Swamp
-
Oil / Desert
-
Rock / Hard rock
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