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License: MIT License
Open Source Sponge chat management
License: MIT License
This one happens when the server starts and formats are loaded; the templates for static formats are not loaded properly until a player joins, for no apparent reason. I have "fixed" this by running a thread that loads all templates continuously. I want to look into this properly though.
This is a checklist of things I want to add to the plugin.
Modular expansions: (After initial release)
I will add to this list and check things off periodically.
This is not such a pressing issue as it only affects /ch, however still something I'd like to fix.
Arguments for fake messages are not handled properly, nor are the events created.
This is a list of things I have implemented from #1 but haven't tested yet, or have tested but need to fix.
Until #1 is finished or mostly finished, I am unlikely to test these. Some need testing with more than two players, which will be denoted with a (>2) if tested with two, and [>2] if not yet tested.
This is kind of a strange issue; when I tested it internally, it seemed to work, however in practice it did not. I need to make sure that it is able to run when: there are no variables, there are variables in the beginning, middle or end of the text, click or hover, and when there are children texts attached. I don't think I am going to bother with variables contained over multiple children, as that seems like too much of a hassle for little to no use cases. I will likely do the same for URL's as well; perhaps a generic method with a function passed to parse.
ChatChannels are not storing the data they need to regarding channel bans, mutes, roles and the like.
When a user joins for the first time, the group is null despite there being fully qualified groups loaded and able to be accepted. While this won't affect servers without default groups, this still is an issue that needs to be solved. I cannot properly test this though so I need to figure out a way to wipe server joins.
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