wuaw / battle-notify Goto Github PK
View Code? Open in Web Editor NEWtera-proxy module to show text notifications on configurable in-game events
tera-proxy module to show text notifications on configurable in-game events
INFO tera-proxy-game: [dispatch] switching to protocol version 319982
ERROR tera-proxy-game: [dispatch] hook: unrecognized hook target S_DECREASE_COOLTIME_SKILL<1>
ERROR tera-proxy-game: [dispatch] hook: unrecognized hook target S_PARTY_MEMBER_INFO<2>
[proxy] preloading modules
[proxy] failed to load "battle-notify-master"
Error: Cannot find module 'slash'
at Function.Module._resolveFilename (module.js:470:15)
at Function.Module._load (module.js:418:25)
at Module.require (module.js:498:17)
at require (internal/module.js:20:19)
at Object. (C:\Users\xxx\Desktop\tera-proxy\bin\node_modules\battle-notify-master\index.js:1:77)
at Module._compile (module.js:571:32)
at Object.Module._extensions..js (module.js:580:10)
at Module.load (module.js:488:32)
at tryModuleLoad (module.js:447:12)
at Function.Module._load (module.js:439:3)
Love this mod and would like to use it on a private server.
It throws an error:
[mods] ERROR: Module "BattleNotify" (battle-notify) could not be applied to server connection!
Error: [dispatch] [battle-notify] hook: Error: no definition found for message (name: "S_SPAWN_USER", code: 49858, version: 16)
at Dispatch.createHook (D:\Games\Gameforge Games\Menma's TERA\proxy\node_modules\tera-network-proxy\lib\connection\dispatch.js:230:27)
at Dispatch.hook (D:\Games\Gameforge Games\Menma's TERA\proxy\node_modules\tera-network-proxy\lib\connection\dispatch.js:265:27)
at NetworkModInterface.hook (D:\Games\Gameforge Games\Menma's TERA\proxy\bin\mod.js:280:36)
at new EntityManager (D:\Games\Gameforge Games\Menma's TERA\proxy\mods\battle-notify\lib\entity.js:70:9)
at new BattleNotify (D:\Games\Gameforge Games\Menma's TERA\proxy\mods\battle-notify\index.js:46:22)
at Mod.loadNetworkInstance (D:\Games\Gameforge Games\Menma's TERA\proxy\bin\mod.js:595:31)
at ModManager.loadNetwork (D:\Games\Gameforge Games\Menma's TERA\proxy\bin\mod-manager.js:259:20)
at D:\Games\Gameforge Games\Menma's TERA\proxy\bin\mod-manager.js:240:22
at Map.forEach (<anonymous>)
at ModManager.loadAllNetwork (D:\Games\Gameforge Games\Menma's TERA\proxy\bin\mod-manager.js:238:25)
Could you help me get it to work? I tried to understand the codeflow. If I look into entity.js, I see the hook but I don't understand the versioning:
mod.hook('S_SPAWN_USER', mod.majorPatchVersion >= 101 ? 17 : 16, (event) => { const entity = getEntity(event.gameId) const job = (event.templateId - 10101) % 100 entity.name = event.name entity.class = jobs[job] entity.dead = !event.alive })
Isn't it as simple as replacing some opcodes?
Thanks in advance!
[dispatch] handle: failed to parse S_SPAWN_USER<2>
hook: @ battle-notify-master
error: no definition found for message (name: "S_SPAWN_USER", code: 59340, version: 2)
Data:
ce01cce7000000000100c601060112012a0136012
What are the module commands?
Hello,
So i added new reset for Rapid Fire and Healing Immersion but the icon unable to show as below.
Any solution for this?
https://puu.sh/vjRmD/b57607d879.jpg
This is what I wrote in the file
https://puu.sh/viSnG/5009595352.png
Its the same with healing immersion
Says the veliks mark Is missing, even with it applied, only have this issue in iod~ dungeons it works normally
Is there any way to tell when the hurricane cd ends up after using it?
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