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asyncsocketdemo's Introduction

AsyncSocketDemo

用socket可以实现像QQ那样发送即时消息的功能。客户端和服务端需要建立长连接,在长连接的情况下,发送消息。客户端可以发送心跳包来检测长连接。

在iOS开发中使用socket,一般都是用第三方库AsyncSocket,不得不承认这个库确实很强大。下载地址CocoaAsyncSocket

使用AsyncSocket的时候可以做一层封装,根据需求提供几个接口出来。比如:连接、断开连接、发送消息等等。还有接受消息,接受到的消息可以通过通知、代理、block等传出去。

简单介绍一下对AsyncSocket使用.一般来说,一个用户只需要建立一个socket长连接,所以可以用单例类方便使用。

###定义单列类:LGSocketServe

LGSocketServe.h

//
//  LGSocketServe.h
//  AsyncSocketDemo
//
//  Created by ligang on 15/4/3.
//  Copyright (c) 2015年 ligang. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "AsyncSocket.h"

@interface LGSocketServe : NSObject<AsyncSocketDelegate>

+ (LGSocketServe *)sharedSocketServe;


@end

LGSocketServe.m

//
//  LGSocketServe.m
//  AsyncSocketDemo
//
//  Created by ligang on 15/4/3.
//  Copyright (c) 2015年 ligang. All rights reserved.
//

#import "LGSocketServe.h"

@implementation LGSocketServe


static LGSocketServe *socketServe = nil;

#pragma mark public static methods


+ (LGSocketServe *)sharedSocketServe {
    @synchronized(self) {
        if(socketServe == nil) {
            socketServe = [[[self class] alloc] init];
        }
    }
    return socketServe;
}


+(id)allocWithZone:(NSZone *)zone
{
    @synchronized(self)
    {
        if (socketServe == nil)
        {
            socketServe = [super allocWithZone:zone];
            return socketServe;
        }
    }
    return nil;
}	


@end

###建立socket长连接

LGSocketServe.h

@property (nonatomic, strong) AsyncSocket         *socket;       // socket

//  socket连接
- (void)startConnectSocket;

LGSocketServe.m

//自己设定
#define HOST @"192.168.0.1"
#define PORT 8080

//设置连接超时
#define TIME_OUT 20

- (void)startConnectSocket
{
    self.socket = [[AsyncSocket alloc] initWithDelegate:self];
    [self.socket setRunLoopModes:[NSArray arrayWithObject:NSRunLoopCommonModes]];
    if ( ![self SocketOpen:HOST port:PORT] )
    {
        
    }
    
}

- (NSInteger)SocketOpen:(NSString*)addr port:(NSInteger)port
{
    
    if (![self.socket isConnected])
    {
        NSError *error = nil;
        [self.socket connectToHost:addr onPort:port withTimeout:TIME_OUT error:&error];
    }
    
    return 0;
}

宏定义一下HOST、PORT、TIME_OUT,实现startConnectSocket方法。这个时候要设置一下AsyncSocket的代理AsyncSocketDelegate。当长连接成功之后会调用:

- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
    //这是异步返回的连接成功,
    NSLog(@"didConnectToHost");
}

###心跳

LGSocketServe.h

@property (nonatomic, retain) NSTimer             *heartTimer;   // 心跳计时器

LGSocketServe.m

- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
    //这是异步返回的连接成功,
    NSLog(@"didConnectToHost");
    
    //通过定时器不断发送消息,来检测长连接
    self.heartTimer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(checkLongConnectByServe) userInfo:nil repeats:YES];
    [self.heartTimer fire];
}

// 心跳连接
-(void)checkLongConnectByServe{

    // 向服务器发送固定可是的消息,来检测长连接
    NSString *longConnect = @"connect is here";
    NSData   *data  = [longConnect dataUsingEncoding:NSUTF8StringEncoding];
    [self.socket writeData:data withTimeout:1 tag:1];
}

在连接成功的回调方法里,启动定时器,每隔2秒向服务器发送固定的消息来检测长连接。(这个根据服务器的需要就可以了)

###断开连接

1,用户手动断开连接

LGSocketServe.h

// 断开socket连接
-(void)cutOffSocket;

LGSocketServe.m

-(void)cutOffSocket
{
    self.socket.userData = SocketOfflineByUser;
    [self.socket disconnect];
}

cutOffSocket是用户断开连接之后,不在尝试重新连接。

2,wifi断开,socket断开连接

LGSocketServe.m

- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
{
   	
   	NSLog(@" willDisconnectWithError %ld   err = %@",sock.userData,[err description]);
    if (err.code == 57) {
        self.socket.userData = SocketOfflineByWifiCut;
    }
    
}

wifi断开之后,会回调onSocket:willDisconnectWithError:方法,err.code == 57,这个时候设置self.socket.userData = SocketOfflineByWifiCut。

###重新连接

socket断开之后会回调:

LGSocketServe.m

- (void)onSocketDidDisconnect:(AsyncSocket *)sock
{
    
    NSLog(@"7878 sorry the connect is failure %ld",sock.userData);
    
    if (sock.userData == SocketOfflineByServer) {
        // 服务器掉线,重连
        [self startConnectSocket];
    }
    else if (sock.userData == SocketOfflineByUser) {
        
        // 如果由用户断开,不进行重连
        return;
    }else if (sock.userData == SocketOfflineByWifiCut) {
        
        // wifi断开,不进行重连
        return;
    }
    
}

在onSocketDidDisconnect回调方法里面,会根据self.socket.userData来判断是否需要重新连接。

###发送消息

LGSocketServe.h

// 发送消息
- (void)sendMessage:(id)message;

LGSocketServe.m

//设置写入超时 -1 表示不会使用超时
#define WRITE_TIME_OUT -1

- (void)sendMessage:(id)message
{
    //像服务器发送数据
    NSData *cmdData = [message dataUsingEncoding:NSUTF8StringEncoding];
    [self.socket writeData:cmdData withTimeout:WRITE_TIME_OUT tag:1];
}

//发送消息成功之后回调
- (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{
    
}

发送消息成功之后会调用onSocket:didWriteDataWithTag:,在这个方法里可以进行读取消息。

###接受消息

LGSocketServe.m

//设置读取超时 -1 表示不会使用超时
#define READ_TIME_OUT -1

#define MAX_BUFFER 1024

//发送消息成功之后回调
- (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{
    //读取消息
    [self.socket readDataWithTimeout:-1 buffer:nil bufferOffset:0 maxLength:MAX_BUFFER tag:0];
}

//接受消息成功之后回调
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
    //服务端返回消息数据量比较大时,可能分多次返回。所以在读取消息的时候,设置MAX_BUFFER表示每次最多读取多少,当data.length < MAX_BUFFER我们认为有可能是接受完一个完整的消息,然后才解析
    if( data.length < MAX_BUFFER )
    {
        //收到结果解析...
        NSDictionary *dic = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableLeaves error:nil];
        NSLog(@"%@",dic);
        //解析出来的消息,可以通过通知、代理、block等传出去
    
    }
   
    
    [self.socket readDataWithTimeout:READ_TIME_OUT buffer:nil bufferOffset:0 maxLength:MAX_BUFFER tag:0];

接受消息后去解析,然后可以通过通知、代理、block等传出去。在onSocket:didReadData:withTag:回调方法里面需要不断读取消息,因为数据量比较大的话,服务器会分多次返回。所以我们需要定义一个MAX_BUFFER的宏,表示每次最多读取多少。当data.length < MAX_BUFFER我们认为有可能是接受完一个完整的消息,然后才解析 。

###出错处理

LGSocketServe.m

- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
{
    NSData * unreadData = [sock unreadData]; // ** This gets the current buffer
    if(unreadData.length > 0) {
        [self onSocket:sock didReadData:unreadData withTag:0]; // ** Return as much data that could be collected
    } else {
        
        NSLog(@" willDisconnectWithError %ld   err = %@",sock.userData,[err description]);
        if (err.code == 57) {
            self.socket.userData = SocketOfflineByWifiCut;
        }
    }
    
}

socket出错会回调onSocket:willDisconnectWithError:方法,可以通过unreadData来读取未来得及读取的buffer。

###使用

导入#import "LGSocketServe.h"

 LGSocketServe *socketServe = [LGSocketServe sharedSocketServe];
//socket连接前先断开连接以免之前socket连接没有断开导致闪退
[socketServe cutOffSocket];
socketServe.socket.userData = SocketOfflineByServer;
[socketServe startConnectSocket];

//发送消息 @"hello world"只是举个列子,具体根据服务端的消息格式
[socketServe sendMessage:@"hello world"];

以上是AsyncSocket的简单使用,在实际开发过程中依然会碰到很多问题,欢迎加我的微信公众号iOS开发:iOSDevTip,一起讨论AsyncSocket中遇到的问题。

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asyncsocketdemo's Issues

AsyncSocketDemo

你好,刚刚接触socket,运行demo,出现这个输出,是正确的吗?willDisconnectWithError 0 err = Error Domain=AsyncSocketErrorDomain Code=2 "Attempt to connect to host timed out" UserInfo={NSLocalizedDescription=Attempt to connect to host timed out}
2016-06-28 11:30:03.703 AsyncSocketDemo[2240:87143] 7878 sorry the connect is failure 0

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