wolfyxon / 3ds-web-stuff Goto Github PK
View Code? Open in Web Editor NEWA collection of browser games and other stuff for the Nintendo 3DS
Home Page: https://wolfyxon.github.io/3ds-web-stuff/
License: GNU Lesser General Public License v2.1
A collection of browser games and other stuff for the Nintendo 3DS
Home Page: https://wolfyxon.github.io/3ds-web-stuff/
License: GNU Lesser General Public License v2.1
in the home page one of the words that is ment to say tab is pab on the top screen and in the about page the word slso should be also.
For old 3ds's the home page is slow and sluggish(literally every game too) and the animations for some of the animals on the top screen will not play out(it seems to be only the chicken ), in the pong game the ball physics will be sped up, in jetfighter due to the slow framerate the jet will start spinning and shooting in all directions when moving left/right including the helicopters. Will notify if I see more issues.
I realized that when apps/games are opened in a new tab the b button won't exit the page. Which would prevent users from accidentally exiting apps/games.
Games/apps that can't be opened in dsi or is not playable on old 3(2)ds be redirected to a page saying it is incompatible instead of a error page or something.
The max number that is input will never be used like when I do min 1 and max 2 I expect a coin flip situation but what happens instead is I only get 1.
looks like the ball quickly leaves the play area then comes back.
when moving the paddle with the touchscreen the paddle will not go all the way to the left but will go a tad too far to the right.
When I start and eat a fruit then die when the fruit is next to a wall the fruit will stay till next run with a second but eating the phantom fruit will not count to the score counter. This would be a interesting gamemode where two fruits spawn at once but only one is real and when the real one is eaten the phantom fruit will move spots to keep the player on there toes.
Breakout using both screens with power ups that fall from broken bricks with both touch controls and D-pad to move and a to start.
This bug again?
The hearts try to leave the screen.
I am curious to know what this old unfinished js api can do.
add cordinates attached to Maxwell so it isn't getting lost off screen.
Everything is fps dependent meaning when the fps is low the physics is slowed down but when the fps is high like 60 or more the physics is sped up a lot. What should happen is when the fps is lowered the physics get sped up but when the fps increases the physics should slow down. This is very apparent in elementGame.js as when on new 3ds I get arrround 20 pigeons but on old I barely get 10.
A way to change from the default(the current state with no walls) to the second gamemode
classic.
I found a new thing
It is what the title says things like sand, water, fire, lava, ragdolls, guns, bombs, changing of gravity/time, and more are simulated interacting with one another.
I finally found out how to change my username, so may you pls replace my old user name Trickygamers with Trickii or Trikkii.
thx for adding my username to hangman it means a lot to me.
Using the touch screen tapping the bottom right corner of the screen to change from the bullets that your already shooting to be bombs, and the middle right part of the screen would be to change to missles. the top right part of the screen would turn on and off the shield.
Disabling some if not all of the stuff that is running in the backround to free up the CPU and memory this would allow for better perfomace. Like not letting anything that is suspended to run while in the browser. I don't know how this would be done but something like this is all ready doable on windows and Linux. Thru a task manager and I have seen in Khan academy people disable the loop protection setup in the Khan academy's javascript sandbox. So it is at least theoretically possible I think.
Sometimes when the ball hits the top and bottom walls the ball will clip into the walls and start zooming to the side it's facing giving a unfair point. Also when the ball hits a certain speed the ball will clip right through the paddles giving a unfair point aswell I think there should be a speed cap or a code rewright that would make the physics more accurate.
I was checking out the new update and got this pop-up: https://Wolfyxon.github.io/3ds-web-stuff/games/jetfighter/jetfighter.js:173 NOT_FOUND_ERR: DOM Exception 8: An attempt was made to reference a Node in a context where it does not exist. But when I tapped continue the came continued as normal. Also the game thinks I am tapping the a button every frame.
The red bullets are slightly shifted to the right. Might be the same case with helicopters, but I cant tell due to them constantly moving.
Sorry I came up with a spelling that I am much happier with that is still pronounced the same as tricky. So could you change it to Trickiy thx. I don't plan to change it again.
When I quickly tap ^ and > or any other combo rapidly some of the inputs will be ignored. The fps being higher or lower doesn't change anything.
The circles in the icon are blue when in game they are green.
A 3d shooting game where the goal is to kill all the enemys and go to the exit. With all kinds of illusions, tricks, puzzles, and trolls to hold the player back. The controls would be D-pad up/down to move back and forth,
D-pad left/right to move the camera, a to shoot, and to changing wepons and open doors use the touch screen.
https://orteil.dashnet.org/experiments/cookie/
would it be possible to add this old version of cookie clicker the site? It's been compatible with the 3ds the entire time. Ignoring the finickyness and bugs it's 100% playable.
The game is where the player is in a ship and the goal is to fly into the planet you start in and last long possible and then move to new harsher and more rewarding planets while collecting materials and gems for buying new ships, gear, upgrades, and fuel. The controls would be < to get only the left jet firing > for the right and ^ to get both firing at once. Could be a extension to the minning game as I did at one pont mention going to space to mine stars and junk but I don't know how these ideas would work together.
A platformer were blocks and poison blocks fall that the player needs to dodge and climb to get as high as possible giving a higher score. The camera/lava would keep climbing so blocks can be called out and add a challenge.
The abuility to view images of the game/app within the browser to see if it is worth while.
when I open jetfighter in a new tab the red bullets break and only appear on the bottom screen but works as intended when I open it normally.
after tapping any d-pad direction and the touchscreen or the a button and touchscreen at the same time will cuase the previously pressed direction or button to be endlessly held.
the same bug that happened in snake occurs in both sudoku hangman and I can't test on dsi browser due to wifi for dsi being trash so the bugs that may be there are unknown for now.
I was playing with my little sister and this pop-up showed: https://wolfyxon.github.io/3ds-web-stuff/games/hangman/hangman.js:154 TypeError: 'undefined' is not an object (evaluating 'e.key.toUpperCase')
occurs every time I use the d-pad.
I think the home page should be redesigned, but since a lot of sites and apps like to redesign their whole UI which makes the community angry, I'll leave it up to you.
Do you think the home page should be redesigned? If yes, submit your ideas, drawings appreciated.
But don't go crazy with interactive parts or the performance might be terrible (especially on old 3DS).
Since google maps doesn't work on 3ds browser why not make it functional.
I was looking at what the browser can do and I saw that fullscreen functionality is doable and was wondering what it would look like when in use and what it does.
Jumpy is now a ? at the bottom of the news
This game would be were a person is stuck in a wastland of pure darkness along side the person a wimsicle glowing friend with the goal to find a way to end the endless darkness cursed upon the planet by unknown figuers. I imagine the game being a stealthy platfomer where the player has limited visabillity the player would have to be carefull to not make to much noise or bugs, arachnids, goblins, gouls, and more will find you. All while the player is trying to doge, climb, swing, fly, and swim to safety. Using the touchscreen to get the glowing friend to light the way, reveal hidden objects and secrets, open doors, solve puzzles, and scare off some dangers some other dangers would be atracted to the light.
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