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View Code? Open in Web Editor NEWAnimate your vector graphics using C++ :zap:
Animate your vector graphics using C++ :zap:
This is a required part of the project. Refer to the list of modern C++ features for candidates. List the used features below:
<regex>
might be the way to go, but it requires nontrivial engineering effort.There are instances of nested SVGs to better define relative positions and enforce grouping (why not use <g>
??). For example,
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<svg x="10">
<rect x="10" y="10" height="100" width="100"
style="stroke:#ff0000; fill: #0000ff"/>
</svg>
<svg x="200">
<rect x="10" y="10" height="100" width="100"
style="stroke:#009900; fill: #00cc00"/>
</svg>
</svg>
cldoc
seems to be the best option out there, but somehow my pip
is not working...
$ sudo -H pip install cldoc
Collecting cldoc
Could not fetch URL https://pypi.python.org/simple/cldoc/: There was a problem confirming the ssl certificate: [SSL: TLSV1_ALERT_PROTOCOL_VERSION] tlsv1 alert protocol version (_ssl.c:600) - skipping
Could not find a version that satisfies the requirement cldoc (from versions: )
No matching distribution found for cldoc
Example:
<polygon points="50.000000 160.000000 55.000000 180.000000 70.000000 180.000000 60.000000 190.000000 65.000000 205.000000 50.000000 195.000000 35.000000 205.000000 40.000000 190.000000 30.000000 180.000000 45.000000 180.000000" fill="transparent" stroke="green" stroke-width="5" />
This might cause readability issue. Issues include
std::to_string()
seems to append these zeros after whole-number double
sThis issue tracks ideas for examples in the talk, paper, and tutorial.
See here for details. The simple list is:
<tspan>
)There are also common properties that you can add to any kind of geometry:
1.2
featureAlso, there is <g>
tag, which specifies some geometric transformation (rotation, skewing etc).
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