Comments (5)
This kind of usage is not supported by the library. Windows are top-level widgets.
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Dayum, that's a pitty... Then I'll have to create another fork... Unless you could give me some advice on how to implement a Blender3D-like node editor. I was thinking of using Windows, since they could be dragged around. But maybe I should create a specific widget subclass with the possibility to drag them around.
And if you don't know what the Blender node editor looks like (a quick Google might be helpful), it has nodes (which are basically draggable boxes, with some widgets inside of it) with some input and some output connectors (or sockets whatever you would like to call it). Between nodes, connections can be made from an output of one node to the input of another node.
I'm very new to your library, but I like it a lot so far. Could you give me any tips on how to start designing these classes (basically, what classes should I create, and from what should they inherit) in order to have a clean design? Of course I'm willing to write very specific custom Widgets, I think I just need some guidelines.
Hopefully I'm not asking too much. Thanks in advance, and again thanks for the awesome library :)
from nanogui.
Sorry, I don't have the resources to provide support other than severe bugs in the library itself -- you're pretty much on your own.
from nanogui.
Alright, I guess I'll start reverse engineering the entire codebase then, and figure out for myself what my best bets are... Last question: there is no tutorial, documentation or wiki or anything like that on this project?
from nanogui.
There is a basic example app to get started, plus the header files. Contributions in this regard are welcomed.
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Related Issues (20)
- about the relationship between objects HOT 1
- std::cerr confusion
- Custom Font Problem (and possibly outdated documentation)
- Can't find nanogui_resources.h HOT 1
- msvc and vcpkg static build compiles, but runtime fails without nanogui.dll
- I want to draw some points in GLCanvas
- Identifier 'gluniform1i' is not defined HOT 2
- cmake error in clion HOT 1
- colorwheel.cpp.obj: too many sections (32966) or colorwheel.cpp.obj: File too big
- Hi! I'm looking for examples of 'stretchy' gui design!?
- How to avoid using 3rdparty libraries under ext, but using system installed libraries?
- TextBox - box is not wide enough for the string value argument HOT 1
- How to include Custom Fonts? HOT 2
- Multiple nanogui::screen HOT 2
- On the issue of window size. HOT 1
- Failed to build on MSYS2 MINGW64 HOT 1
- Preventing blocking during shell interactions
- May I know how to make the textbox support Chinese input? HOT 1
- How to complie with emscripten
- Input in multiple screens
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