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Comments (2)

wjakob avatar wjakob commented on June 23, 2024

Nobody has ever tried it AFAIK.

from nanogui.

ashwinbhat avatar ashwinbhat commented on June 23, 2024

I think I might have a workaround, but it needs making OpenGL calls.

// Create a nanogui screen with OpenGL 4.5
parent = new nanogui::Screen(nanogui::Vector2i(300, 500), 
                                                   "Screen1", 
                                                   true,   
                                                   false,  
                                                   8,      
                                                   8,      
                                                   24,     
                                                   8,      
                                                   4,      
                                                   4,      
                                                   5);     

// Create a new window using a shared context 
// see https://www.glfw.org/docs/3.3/group__window.html#ga3555a418df92ad53f917597fe2f64aeb
GLFWwindow* window = glfwCreateWindow(300, 400, "Screen2", nullptr, parent->glfwWindow());
if (window) {
   // Create a new screen using this window
   // Note: need to call glfwMakeContextCurrent(window) to ensure when we switch between screens
   screen2 = new nanogui::Screen();
   screen2->initialize(window, false);    
}

from nanogui.

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