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This project uses C# and Unity to build an A* Pathfinding Visualizer. The start node begins at the bottom left-hand size of the application. The pathfinder will find the quickest route to a point where the user clicks on the the gridmap, which is based on the hCost, gCost, & fCost. The user can build walls to create obstacles for the pathfinder. By repeatedly pressing the 'spacebar' button, the application reads each node one-by-one and evaluates the path. Each green-node notes the current node. A red-node notes a node that has already been read. A blue-node notes a node that is to be read. After calculating the path, the application shows the path using all green-nodes.

ASP 5.37% C# 92.27% ShaderLab 2.00% HLSL 0.36%

a-pathfindervisualizerunity's Introduction

A-PathfinderVisualizerUnity

This project uses C# and Unity to build an A* Pathfinding Visualizer. The start node begins at the bottom left-hand size of the application. The pathfinder will find the quickest route to a point where the user clicks on the the gridmap, which is based on the hCost, gCost, & fCost. The user can build walls to create obstacles for the pathfinder. By repeatedly pressing the 'spacebar' button, the application reads each node one-by-one and evaluates the path. Each green-node notes the current node. A red-node notes a node that has already been read. A blue-node notes a node that is to be read. After calculating the path, the application shows the path using all green-nodes.

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