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robot-gladiators's Issues

Initial game functionality - MVP

Description

Must Have

  • Build a game where a player's robot can fight another robot until one of them loses.

  • If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.

Features

  • The player's robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.

Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Add randomness to health and damage values

Description

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).

Fight/skip prompt response handling

Expected Behavior

• Accepts mixed case response for skip and fight
• Re-prompts for blank and null responses

Current Behavior

• If there's a blank response, player is identified as 'null' and the fighting continues.
• If response is mixed case like 'SkIp', fighting progresses instead of skipping.

Possible Solution

• Change case using a string method
• Add conditionals to handle the blanks and null responses

Player Name Prompt Error Handling

Expected Behavior

If the prompt for player name is left blank or cancelled, a new prompt should be re-requesting the player's name

Current Behavior

If prompt for player is left blank, that answer is stored as the player's name.
If prompt is cancelled, null is stored as the player's name

Possible Solution

Create function getPlayerName() that will loop until a valid response can be returned

Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford it.

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