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Head Tracking In Godot HTML5

This repo is a demo of 3D headtracking in the Godot game engine, making easyier for people to try head-tracking out and build interesting game mechanics with it.

View it online:

Future Optimizations

  • Make it is the OpenCV is using the LBP method for face detection instead of HAAR as it is supposed to be around 3x faster
  • Use wasm to do opencv as it have seen it go 2-3x as fast [DONE]
  • Make use of a profileface data set to also track when you are not facing the camera directly
  • Try to keep onto the nearest similar pixels rather a doing a face detection every frame
  • Make Godot Build with the OpenCV.js already inside of it

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