wilfrid-unity Goto Github PK
Name: Wilfrid (Unity)
Type: User
Company: @Unity-Technologies
Bio: Console / Graphics
Name: Wilfrid (Unity)
Type: User
Company: @Unity-Technologies
Bio: Console / Graphics
Demo Project using the Universal RP from Unity3D
A Unity Editor script that sets scenes in the Build Settings window
Check Unity ShaderLab directive #pragma shader_feature_fragment
Unity scenes comparing shadows between render pipelines
This repository contains .NET Documentation.
Unity Graphics - Including Scriptable Render Pipeline
Test project to investigate main light shadow cascades culling in Unity render pipelines
Post Processing Stack
Procedural generation library for Unity
Unity project testing prototype features BuildOptions.DetailedBuildReport and BuildReport.scenesUsingAssets
Test project illustrating a Unity Universal RP spot shadow issue
Simple Unity scene testing a shader with several variants in the Built-In Render Pipeline
Unity test scene that uses a ETC textureArray asset generated in-Editor
Unity test scene with many calls updating Texture2D.GetRawTextureData every frame
Test scene to reproduce a an issue with brightness in standalone players
Unity test scene binding RWStructuredBuffer and StructuredBuffer in Fragment shaders
Unity project randomly checking Gather operations when used in compute shaders
Unity project implementing an "MSAA Sample Pattern Detector"
Unity-Chan "Candy Rock Star" Live Demo
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