Giter Club home page Giter Club logo

shangmuarchitect's Issues

[1.17.6.7.14][Normal] "Ghost" sounds of enemies

Bounce Backup 1.zip

In the provided level, you can sometimes hear enemies when they are not near. This might be connected to the recent fixes on the audio. At the start of the level, you cannot hear enemies, which is correct. After going through the level a bit and eliminating all enemies you can still hear some being nearby when they aren't.

Maybe enemy objects are not removed properly and they still generate sound after smashing them up?

Needs more investigation.

[1.17.6.7.13] [Minor] Milla's (Super) Shield Burst hitboxes can still be changed midair and hit things

[1-17-6-7-28+][Major] Shield Immunities

Enemy attacks get nullified through the corresponding shield powerup in FP (Suggestions are in brackets):

Spikeball - Metal
Spikewall - Metal
Metalpup - None (Should be Metal)
Blade Orbiter - None (Should be Metal)
Shock Puppet - Metal
Turretus - None (Fire or Earth)
Star Flounder -None (Water?)
Shark Torpedo - Earth
DNA-Cannon - None (Wood?)
Firespitter - Fire
BuoyBuoy - Water
Ghetto Blaster - Fire
Bullfrag - Water

[1-17-6-7-23][Major] Walk on water in specific circumstances

image

In this situation, there are solids barely submerged under the water. Lilac can run on them easily, but you can also see, game considers her underwater. When she gets off the solids into the "pit" she doesn't lose here Y height and doesn't sink, making her effectively walking on water. She also sticks to running animation when hitting a wall, suggesting she is in a state of swimming.

[1.17.6.7.10] [Miscellaneous] Milla's Issues in SMA

-Phantomcubes can be summoned while using the shield
+can turn into Super shield burst
-attempting to fire a (Super) Shield burst early causes Milla to freeze in place (Pressing the special Button fixes this)
+pressing the jump button while frozen buffers a small hop afterwards
+jumping and attempting to (Super) Shield burst early causes Milla to "Buttslide"/freeze (be stuck in the same position but be able to move left and right) (Pressing the special Button Fixes this)
+you may throw Phantomcubes in this state
+Slopes make you slide around like a pendulum/metronome
-Summoning of cubes has no delay
-Direction of (Super) Shield Bursts can be changed mid-attack
-Phantomcubes (when thrown) get stopped by ladders
+Hangbars do the same
-When summoning a Phantomcube, going up or down a latter still plays the animation (a cube will not be summoned however)
+jumping into Hangbars does the same
-Milla does not properly latch onto a ladder from below (floats in place for a second and may not climb up)
-Phantomcube doesn't damage enemies properly
+Trajectory of the cube is weird compared to the real game (throws further when standing still, rather than shorter and vise versa)
-Jumping off a latter when it's in a ceiling makes Milla warp to a different spot (can cause Milla to slip into walls, therefore crushing Milla)
-Millas Hitbox changes while summoning a cube, causing problems with possibly slipping through walls (crushing)
-Getting crushed makes Milla swap through various animations instead of the death animation (similar to the previous bug when shield bursting)
-Supershieldbursting causes Milla to be pushed through various tiles
-Picking up a gas canister does not remove the visible sprite
-Phantomcube does not reflect projectiles (inconsistent in FP, but would be appreciated)
-Running into tiles at pull speed on the ceiling causes (Milla) clipping into it. (On further inspection, it is more likely that having a slopetile next to a regular tile causes clipping issues)

[1-17-6-7-27][Major] Spikes and enemies kill you even when you have a (half) healthpetal remaining

Repoened because the change has not been fixed.

https://youtu.be/i8M9EhHIeFU?t=28
https://youtu.be/i8M9EhHIeFU?t=119

The above examples showcase an issue, where you die from touching Spike-like objects with half a petal remaining, which causes you to die.
Everything that damages you and would kill you (if you have half a health petal, or a full health petal if hit by a bomb flower) will kill the player.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.