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tcintegrations's Issues

[Suggestion] Create: Backtank and Diving Gear ability for armor

If you somehow can, add a backtank and diving gear support from Create for Tinkers Construct armor.

They will use a ability slot.
If all the armor is upgraded to netherite and helmet has diving helmef ability, it will have fire resistance just like the new netherite diving gear and backtank they added in newest create update.
Backtank will use pressure

I don't know if you can make that you can place armor and make it connect but if you can, it would be so cool!

Manasteel tools causes internal server error upon use.

latest.log

[17Jul2022 17:33:35.794] [Server thread/FATAL] [net.minecraftforge.fml.loading.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER
[17Jul2022 17:33:35.876] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /25.57.95.239:51789
net.minecraft.ReportedException: Ticking player
at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:502) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:207) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.network.Connection.m_129483_(Connection.java:245) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:916) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:326) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:842) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:685) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:261) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at java.lang.Thread.run(Thread.java:833) [?:?]
Caused by: java.lang.RuntimeException: Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER
at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:57) ~[fmlloader-1.18.2-40.1.54.jar%2316!/:1.0]
at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:110) ~[securejarhandler-1.0.3.jar:?]
at cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?]
at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) ~[securejarhandler-1.0.3.jar:?]
at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?]
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) ~[securejarhandler-1.0.3.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:521) ~[?:?]
at tcintegrations.items.tool.modifiers.ManaItemModifier.getManaPerDamage(ManaItemModifier.java:20) ~[TCIntegrations-1.18.2-2.0.4.0.jar%23155!/:task ':jar' property 'archiveVersion']
at tcintegrations.items.tool.modifiers.ManaItemModifier.onInventoryTick(ManaItemModifier.java:29) ~[TCIntegrations-1.18.2-2.0.4.0.jar%23155!/:task ':jar' property 'archiveVersion']
at slimeknights.tconstruct.library.tools.item.ModifiableItem.m_6883_(ModifiableItem.java:341) ~[TConstruct-1.18.2-3.5.1.31.jar%23156!/:1.18.2-3.5.1.31]
at net.minecraft.world.item.ItemStack.m_41666_(ItemStack.java:494) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.world.entity.player.Inventory.m_36068_(Inventory.java:229) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.world.entity.player.Player.m_8107_(Player.java:490) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.world.entity.LivingEntity.m_8119_(LivingEntity.java:2253) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.world.entity.player.Player.m_8119_(Player.java:235) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:439) ~[server-1.18.2-20220404.173914-srg.jar%23169!/:?]
... 9 more
[17Jul2022 17:33:35.892] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: PenguinsGoWild lost connection: Internal server error
[17Jul2022 17:33:35.892] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: PenguinsGoWild left the game

Crafting and having the item inside the inventory is stable. Single player is stable. In multiplayer however, upon depleting durability, immediately causes internal server error and player gets kicked. Server still functions and other players are okay, only the player with the tool cannot join back unless tool is removed from inventory via external means. Happens every time a tool with the mana attribute is used.

Mod breaks Tinkers Construct's bronze recipe

This mod currently adds its custom bronze recipe at the same path as Tinkers' recipe. This causes it to override the proper bronze recipe even when the pack includes tin, which has lead to a ton of users being confused and thinking Tinkers is to blame for having a broken recipe. Please create that recipe under your own namespace so it does not delete our recipe.

Really in general, remove all your custom recipes from our namespace. There is no reason your mod should be creating recipes under tconstruct unless they are an override, create new recipes under your mod ID. All our datagenerators support you choosing a mod ID to generate your recipes. Do not use our BaseRecipeProvider, make your own using your own ID, literally the only purpose of that class is to set the output mod ID

Malum Soul Stained Steel tools crashing game on equip

I am playing on a modpack and decided to add in your mod as the modpack uses multiple mods that your mod supports, and coming across the Soul Stained Steel tools , the game crashes every time I equip one in my hand. It looks like it has something to do with the Soul Stained modifier in particular. (Crash report)

I have yet to test with the armor, but this is causing multiple problems like being unable to get into a world after having equipped this tool. If this could be fixed asap please, I know you may not have much time on your hands, and if thats the case take your time.

Also another request regarding Malum support, I have no idea if you have integrated the spirit harvesting aspect of Malum into the Soul Stained modifier, if not could you possibly add a separate modifier to apply this ability to tools. If you need a reference, you could look at the Crude Scythe in Malum or look at my mod, specifically this class file. You may be able to implement it better than I have, plus this was also for 1.16, so things could have changed.

Thank you for your time , hopefully you can come out with a fix sooner than later!

Compat requests for 1.18

Here's a list of mods and materials I think would really benefit from tinkers construct compat, even if its something really simple like a copy of iron but with different stats.

I'd consider this initial list the main materials I feel like tinkers could use.

Beyond Earth:
-Desh
-Calorite
-Ostrum

The Undergarden:
-Cloggrum
-Froststeel
-Utherium crystals
-Forgotten ingots
-Twistytwig

Create:
-Zinc
-Brass
-Andesite alloy
-Rose quartz

Industrial reborn:
-Iridium
-Mixed metal alloy

Ars nouveau:
-Magebloom fiber
-Source gem
-Archwood planks/logs

AquaCulture:
-Neptunium

Alex's mobs:
-Straddlite
-Bone serpent tooth
-Crocodile scute
-Cave centipede leg
-Void worm mandible
-Void worm eye

Botania:
-Terrasteel
-Elementium
-Livingwood
-Livingstone
-Gaia spirit ingot

This list is of materials that would be nice, but aren't as important as the previous list.

Upgraded netherite:
(All of these examples already have special effects added by the mod itself, so theoretically you could just be able to use the existing tool effects added by Upgraded netherite.)
-golderite
-Blazerite
-Enderite
-Prismarite
-Witherite
-Spiderite
-Phanterite
-Featherite
-Corrupterite
-Ultimerite
-Creativerite

General materials:
-Uranium

Applied energistics 2:
-Certus quartz
-Fluix crystals

The Graveyard:
-Dark iron ingots

Blue skies:
-Moonstone crystals
-Pyrope crystals
-Aquite
-Diopside crystals
-Charoite
-Falsite
-Ventium
-Horizonite

Extended crafting:
-Luminessence
-Black iron
-Redstone ingot
-Ender ingot
-Enhanced ender ingot
-Crystaltine ingot
-The ultimate ingot

Beyond Earth Support

  • Improved Tinkers' Construct support
    • Add ore smelting for Desh, Calorite and Ostrum
  • Add "Oxegenated" material property to Desh, Calorite and Ostrum
    • When mining, creates an oxygen bubble around player
  • Add "Cheesy" modifier
    • Can eat tool to restore some hunger

Aquaculture 2 Support

  • Neptunium
    • Add block
    • Add liquid
    • Add recipes for block, smeltery, etc.
    • Material adds "Water Powered" trait
      • Tool resists damage while in water
    • Add armor/tool modifier
      • Armor "Poseidon" modifier
        • Helmet - Improves underwater vision
        • Chestplate - Underwater breathing
        • Leggings - Weightless underwater
        • Boots - Increases swim speed
      • Tools/weapons "Siren" modifier
        • Melee Weapons
          • Increased damage against enemies underwater
        • Harvest tools
          • Removes underwater mining speed penalty
        • Hoe tools
          • Tilled farmland will stay moist

Add Ice and Fire: Dragons Support

From Raphtio on CurseForge:

I think traits should be very similar to this in the mod itself and use same items:

Dragon Bone Sword | Ice and Fire Mod Wiki | Fandom

Myrmex Stinger Sword | Ice and Fire Mod Wiki | Fandom

Hydra | Ice and Fire Mod Wiki | Fandom - poison effect (Hydra fang)

Witherbone | Ice and Fire Mod Wiki | Fandom - withering effect

If they will work with ranged weapons will be awesome.

Only for swords:

Phantasmal Blade | Ice and Fire Mod Wiki | Fandom

Ars Nouveau Support

  • Magebloom fiber
    • Add new "Novice", "Mage" or "Archmage" modifier to armor
      • Uses mana to repair item by 1 every 200 ticks, costs 20 mana
      • Provides Mana Boost enchantment based on level
      • Provides Mana Regen enchantment based on level
  • Source Gem
    • Fluid and smeltery recipes
  • "Enchanter's Shield" modifier for Chestplates
    • Upon blocking damage, the user will gain a short duration of Mana Regeneration and Spell Damage.
    • Uses mana to repair item by 1 every 200 ticks, costs 20 mana

Mod breaks Tinkers' Construct Hepatizon recipe

Followup of #29, as a result of your mod being installed, I have had users report they are no longer able to craft hepatizon as that metal is allowed from copper, quartz, and cobalt. Since you add a recipe for bronze that requires copper and quartz, users get that instead and now have no way to alloy the proper recipe. This is not a new issue, the current recipe for hepatizon has existed since February of 2022, since before you ever released your mod.

If users lack tin, they have no reason to need to create bronze, so I recommend just deleting the recipe. If you must make bronze available without tin, add a new type of bronze like we did on 1.16 and reuse the trait for the existing material, that way you are not causing issues in unconfigured modpacks.

Malum

  • Adds "Soul Stained Steel" Smeltery material
  • Adds "Soul Stained Steel" Tool / Armor parts
  • Add "Soul Stained" trait/modifier
    • Adds Magic Resistance and Soul Ward Capacity to Armor items with modifier
    • Adds Magic damage to weapons and tools

MythicBotany Integration

  • Alfsteel

    • Adds "Alfheim" upgrade modifier for armor as a complete set bonus
      • Requires "Terrestrial" modifier to upgrade
      • Set bonus increases armor repair rate
      • Helmet increases reach distance
      • Chestplate adds knockback resistance
      • Leggings increase run/swim speed
      • Boots increase jump height when sprinting
    • Adds "Alfin" upgrade modifier for primary weapons
      • Requires "Terra" modifier to upgrade
      • Increases tool repair rate
      • Primary weapons act as an item magnet when using interact (normal interact when holding shift)
  • https://github.com/noeppi-noeppi/MythicBotany

  • https://www.curseforge.com/minecraft/mc-mods/mythicbotany

Emeraldite Shards in Smeltery/Foundry

The item "Emeraldite Shards" from the mod "Oh the Biomes You'll Go" when melted into its molten emerald counterpart has 5 extra mb of fluid granted to it.

Emeraldite shards are able to be crafted natively in BYG into emeralds at a ratio of 5:1. The melting process grants 25 mb of fluid.

One gem (one emerald) is 100 mb of fluid natively in tconstruct. This means that to keep the ratio the same from emeraldite shards it would require 20 mb of fluid.

If this is intentional I would recommend changing the bonus off of emeraldite shards and to emeraldite ore. Perhaps it should give a result of 1-2 extra shards per ore.

2024-01-14_13 01 28

"Burst" from the Terra modifier doesn't seem to work

When swung and the attack recharge meter is full, it will use 100 Mana and create a damaging Mana burst that deals 7 points (3.5 hearts) of damage to the hit mob

Forge 40.2.1
Botania 1.18.2-435
TConstruct 1.18.2-3.6.3.111
TCIntegrations 1.18.2-2.0.15.0

tested it with a dagger, sword and broadsword, none of them shoots a burst, they do repair tho

Edit: it seems to be working, as in it does damage, but it's just invisible

ProjectE

Add conversion provider for Cobalt.

Botania Support

  • Terrasteel - Completed in version 2.0.3.0
    • Add new "Terra" modifier and "Terrestrial" upgrade vs another material, as it doesn't make sense for the capabilities that need to be added.
    • If a mana storage container is present in the players inventory:
      • 70 Mana per point of durability for armor to repair
      • 100 Mana per point of durability for weapons
    • No plans to implement special abilities of tools or armor outside the modifier abilities
    • Weapon with "Terra"
      • When swung and the attack recharge meter is full, it will use 100 Mana and create a damaging Mana burst that deals 7 points of damage to the hit creature
    • If the player is wearing a complete set of "Terrestrial" armor:
      • Passive generation of 1 Mana every 10 ticks on Mana Tablets
      • 20% decrease of Mana cost on all Mana-using TCon items (Can't translate to Botania items)
      • Passive regeneration of 2 health every 4 seconds if their hunger bar isn't full
    • Suggestion: stats similar to Netherite, Mana 3 (Won't add Mana 3 ... if this was implemented, should require proper implementation with adding mana to item) and weapons would launch an energy blast
  • Elementium - Completed in version 2.0.3.0
    • Add new "Elemental" modifier and "Great Fairy" upgrade vs another material, as it doesn't make sense for the capabilities that need to be added.
    • If a mana storage container is present in the players inventory:
      • 70 Mana per point of durability for armor
      • 60 Mana per point of durability for tools
    • No plans to implement special abilities of the pickaxe, shovel or axe
    • Weapon with "Elemental"
      • 5% chance to spawn a Pixie on hit
      • Beheading chance if a Zombie, Skeleton, Wither Skeleton, Creeper, the Guardian of Gaia, should be implemented with same chance as Botania
    • If the player is wearing a complete set of "Great Fairy" upgrade armor, they will gain the Great Fairy's Blessing set bonus:
      • 10% decrease of the Mana cost on all Mana-using TCon items (Can't translate to Botania items)
      • If the player is attacked while wearing this armor piece, there's an % chance (depends on armor piece, same as Botania) to spawn a Pixie after being attacked.
      • Pixies spawned by the wearer will inflict a random potion effect for 2 seconds: either Blindness, Wither, Slowness or Weakness.
    • Suggestion: stats better than steel, the Pixie effect, and Mana 2 (Won't add Mana 2 ... if this was implemented, should require proper implementation with adding mana to item)
  • Livingwood - Completed in version 2.0.1.0
    • Livingwood modifier, reduces repair cost by 75%
    • Repairable by Livingwood
  • Livingrock - Completed in version 2.0.1.0
    • Better stats than stone.
    • Repairable by Livingrock
    • No special modifier, using Stonebound
  • Gaia spirit ingot - Won't do
    • Won't implement anything with this, doesn't make any sense whatsoever

Create Support

  • Brass - Completed in create-integration branch
    • Alloy can be crafted in the forge
    • Material stats similar to bronze
    • Has new trait "Moderate" that makes the tool mine faster in moderate temperatures
    • Can be made into any tool part in the forge
  • Engineer's Goggles ability
    • Can upgrade helmet with Engineer's Goggles
  • Mechanical Arm ability
    • Adds ability to attack with any melee weapon in the offhand
  • Andesite Alloy - In progress
    • Only has Ingot
    • No Fluid
    • Some type of upgrade modifier for this
  • Zinc - It doesn't make sense to add this as a fluid (it barely made sense to do Brass)
    • Has Block/Ingot/Nugget
    • Has Fluid
  • Rose quartz - Won't implement
    • Doesn't make any sense, this is just quartz and redstone, not sure what benefit there would be

All the Ores priority

A suggestion: All the Ores items should be prioritized first when casting. For example: casting iron into a gear cast will make one from All the Ores, not Thermal.

Alex's Mobs Support

  • Armor
    • "Roadrunner Boots" upgrade modifier - Boots
      • Adds a speed boost per level on sand
    • "Frontier Cap" upgrade modifier - Helmet
      • Adds sneak speed bonus per level while sneaking
    • "Spiked Turtle Shell" ability modifier - Helmet
      • Water breathing
    • "Bison Fur" ability modifier - Boots
      • Insulated from Snow
    • "Shield of the Deep" upgrade modifier- Chestplate
      • Gives Exsanguination effect to nearby entities when attacked
      • Increases underwater air supply when attacked
    • "Mosquito" upgrade modifier - Armor
      • Nearby players hear persistent mosquito sound
      • Nearby players get minor bleeding effect, enough to be annoying
    • "Crocodile" upgrade modifier - Chestplate
      • Swim speed bonus
      • Armor bonus

The Undergarden Support

  • Adds Cloggrum to smeltery
  • Adds Frosteel to smeltery
  • Adds Forgotten to smeltery
  • Adds "Masticate" modifier for Armor
    • Adds a scaled thorns damage effect
  • Adds "Utherium" modifier for melee weapons
    • Increases damage to Rotspawn by 1.5x
  • Adds "Froststeel" modifier for tools
    • Adds slowing effect to hit entities
    • Increased amplifier for weapons
  • Adds "Forgotten" modifier for tools
    • 1.5x speed increase for harvest tools while in the Undergarden
    • 1.5x attack damage against mobs while in the Undergarden

Shovels

Could you possibly add shovels as they were removed from tinkers construct during the massive overhaul of the mod

Add Oh The Biomes You'll Go Integration

Modifiers

  • Something with Ametrine
    • Armor modifier

Materials:

  • Emeraldite as gem shard for emerald
  • Pendorite Ore/Scrap/Nugget
    • Smeltery addition
    • Liquid Pendorite
    • Nugget Item
  • Penorite Alloy - Block/Ingot/Nugget
    • Alloying recipe - Pendorite Information
    • Liquid Pendorite Alloy
    • Trait for tools, Tier 4 similar to Manyullyn? Hellish or Flamable alternatives
    • Nugget item

Undergarden compatibility doesn't work

None of the undergarden materials can be smelted in the foundry. Tinker's parts and weapons made of these materials aren't registered.

Minecraft 1.18.2
TC Integrations version: 2.0.17.4
Tinker's version: 3.6.4.113
Undergarden version: 0.7.1

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