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jsnes-player-ui

Fancy UI for JS NES

Roadmap:

  • [ DONE ] Native stereo sound via HTML5 WebAudio API
  • [ IN PROGRESS ] Game saves/restore (save to local storage, autosave, jump to last save, save to cloud)
  • [ IN PROGRESS ] User upload selector and drag&drop ROM files via HTML5 File API
  • Full screen support via HTML5 Fullscreen API
  • Auto pause / start via HTML5 Visibility API
  • Keyborad keys setup dialog for both joystikcs
  • On screen joystick support with touch controls for Mobile and Tablets via NippleJS
  • Joystick support via HTML5 Gamepad API
  • Easy third-party web pages integration (copy/paste JavaScript snippet)
  • Experiment with multilayer (WebRTC for screen sharing, Websockets for controls) <- latency is main concern here (pause, delay or slow down game emulation on latency degradation?)

Build & development

$ npm install

$ bower install

$ npm install -g grunt-cli

$ grunt

$ grunt serve

Testing

Running grunt test will run the unit tests with karma.

setup JSNes

$ cd node_modules/jsnes

$ npm install

$ grunt

$ cd ../../app/scripts/lib/

$ ln -s ../../../node_modules/jsnes/build/ jsnes

setup DynamicAudio

Download latest build version of DynamicAudio from GitHub

For ex:

$ cd app/scripts/lib

$ wget https://github.com/downloads/bfirsh/dynamicaudio.js/dynamicaudio.js-0.1.tar.gz

$ tar -zxvf dynamicaudio.js*

$ rm dynamicaudio.js*.tar.gz

$ mv dynamicaudio.js* dynamicaudio

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