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segfault in q3map2 when doing -pk3

netradiant_1.5.0+20220618+5-0wjd0+ubu22.04$ gdb `which q3map2`
(gdb) run -game quake3 -fs_basepath "/usr/share/netradiant/gamepacks/q3.game/" -fs_game baseq3 -pk3 "/home/walter/.q3a/baseq3/maps/grufcasa.bsp"
...
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/skin.shader
Script file scripts/skies.shader was not found
entering scripts/grufcasa.shader
Loading /home/walter/.q3a/baseq3/maps/grufcasa.bsp
entering /home/walter/.q3a/baseq3/maps/grufcasa.bsp

Program received signal SIGSEGV, Segmentation fault.
0x00005555555a4ebf in ParseMapEntity (onlyLights=onlyLights@entry=qfalse, noCollapseGroups=noCollapseGroups@entry=qfalse) at ./tools/quake3/q3map2/map.c:1599
(gdb) bt
#0  0x00005555555a4ebf in ParseMapEntity (onlyLights=onlyLights@entry=qfalse, noCollapseGroups=noCollapseGroups@entry=qfalse) at ./tools/quake3/q3map2/map.c:1599
#1  0x00005555555a55f9 in LoadMapFile (filename=<optimized out>, onlyLights=qfalse, noCollapseGroups=qfalse) at ./tools/quake3/q3map2/map.c:1892
#2  0x0000555555570191 in BSPMain (argc=3, argv=0x7fffffffdd08) at ./tools/quake3/q3map2/bsp.c:1110
#3  0x000055555556550f in main (argc=<optimized out>, argv=<optimized out>) at ./tools/quake3/q3map2/main.c:289
(gdb) print numEntities
$1 = 0
(gdb) print token
$2 = "IBSP.\000\000nc\000rufcasa/sneeuw.tga\000g\000.jpg\000.tga\000\000.tga\000\000am.tga", '\000' <repeats 969 times>
(gdb) print scriptline
$3 = 156

Looks like the parameters are wrong, and it shouldn't be reading a .bsp file?
Quake3Pack/q3.game/default_build_menu.xml:

<build name="make .pk3">
<command>[q3map2] -pk3 "[BspFile]"</command>
</build>

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