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Task list for Blob Game
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Allow user to add Actors to the Level. Make sure it is compatible with Dan's Undo/Redo framework.
Right now it just uses the object's default type.
Spin the blob CW for right and CCW for left and also apply magical forces to each respective direction.
make FPS counter toggle-able if it appears onscreen.
Class full of static methods to convert primitive wrappers to primitives.
ex:
Float to float
Float to int
Integer to double
Integer to float
Add table for Body properties, make sure it is scrollable.
Headers for both tables labeling Actor and Bodies
Create a new level
you know what i mean dano
Creates actors at a regular interval.
Should be able to poop out actors randomly from a list.
The spawner should be invisible and also have an inactive body for compatibility reasons.
We need a function that sorts actors according to their layer using a stable sort. That means they can use insertion, merge, Tim, bubble... any stable sort.
http://en.wikipedia.org/wiki/Sorting_algorithm#Comparison_of_algorithms
I suggest insertion sort.
Assigned to Mark
WASD n stuff
Different bodies need to ignore collision with each other. Blob's eye should ignore the particles for instance.
get basic camera working on a non blob. Then replace with blob.
F1 = Help Window
F2 = Add Actor
F3 = Move/Select Actors
F4 = Remove Actor
F5 = Run/Pause game
These keys should only work in Edit state.
Dan's doing this.
Allow user to remove Actors from a Level. Make sure it is compatible with Dan's Undo/Redo framework.
Make selecting and moving of actors compatible with Command framework for undo/redo
Figure out math using origin.
Which props do we want to save? definitely body type.
TEST FOR ISSUES
It is unsure how well Layers work
actor selector and parameter list should be scrollable.
actor list, not the actor itself.
Brief overview of how to place actors and change their parameters. Also list the keyboard shortcuts.
ftp://ftp.graviscom.com/devel/qt/iso/polygonizer.pdf
http://code.google.com/p/molj/source/browse/trunk/src/cct/poly/Polygonizer.java?r=27
taking into account origin on I/O
Low Priority.
especially level.load
rig them to follow the body around and also make sure that they dont collide with the blobs particles. Would be nice to have the graphics for the eye shrink the further they are from the center of the blob (fakes depth as in Blob 2 http://pwnscone.com/blob/Blob.html).
setProp conditional
and get Prop conditional
We have map files and graphical assets in random places. We should try to get them to all be in BlobGame instead of BlobGame-android and BlobGame-desktop.
friction, gravity, mass, momentum etc
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