Comments (2)
For a quick fix I could add an item to each teams kit, name it something like "Key Card"/"Throw Me In Cauldron". To prevent players from picking it up upon killing others, the item would go to itemkeep. The only two issues I can see are;
- someone wouldn't know why they had that item
- infected would probably have more than 1, given the nature of itemkeep - so should players have more than 1 to begin?
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I was just informed, and tested it myself - there are items hidden across the map in dispensers. None of the items are included in the itemremove, therefore there actually is no issue here.
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