Giter Club home page Giter Club logo

map-submission's Issues

[MAP]: 10c-UNPNTW5vs5

Upload Map

10c-UNPNTW5vs5V2.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

New NTW with large battlefield, scavs and circular mountains.

Notes for Reviewers (optional)

No response

[MAP]: Fortresses

Upload Map

10c-Fortresses.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

10 Player Skirmish map

Notes for Reviewers (optional)

No response

[MAP]: Ng-Sk-Rush8P

Upload Map

8c-Ng-Sk-Rush8P.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Larger version for 8 players of the classic Sk-Rush map.

Notes for Reviewers (optional)

No response

[MAP]: 2c-AmigosMap1v1FB

Upload Map

2c-AmigosMap1v1FB.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Map to play 1v1 with a new design and a spacious battlefield

Notes for Reviewers (optional)

No response

[MAP]: Ng-SupFatScavs

Upload Map

8c-Ng-SupFatScavs.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Medium oils 4v4 with strong scavs; not suggested for single player, bots could have strange behaviours because of targets unreachable by ground.

Notes for Reviewers (optional)

No response

[MAP]: Ng-3v5NTWscavs

Upload Map

8c-Ng-3v5NTWscavs.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

this is a 3 vs 5 NTW, to balance strong players vs average/weak players games

Notes for Reviewers (optional)

No response

[MAP]: ArizonaValley

Upload Map

4c-ArizonaValley.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Strong scavs and a low defense for all teams, I recommend playing with Ultimate Scavengers.

Notes for Reviewers (optional)

No response

[MAP]: Ng-Sequence4v4F

Upload Map

8c-Ng-Sequence4v4F.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Medium oils map 4v4... transport units suggested for tricky strategies.

Notes for Reviewers (optional)

No response

[MAP]: OmegaBase6v2

Upload Map

8c-OmegaBase6v2.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

This is probably the most exaggerated map I have ever created. 
My recommendations for the game are: Team A (0,1,2,3,4,5) VS Team B (6,7). 
Team A has: Medium Oil, Medium-High Defenses, while Team B has Insane Oil, Extreme Defenses.

If you play with bots then you can win as a Team A or B, 
I don't know how it would be in multiplayer, but I have never had the opportunity to try it.

Notes for Reviewers (optional)

No response

[MAP]: Ng-PutinFFA

Upload Map

8c-Ng-PutinFFA.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Medium oils map for FFA games

Notes for Reviewers (optional)

No response

[MAP]: Boneyard

Upload Map

10c-Boneyard.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Asymmetrical skirmish map for 10 players

Notes for Reviewers (optional)

No response

[MAP]: Ng-Cymatic

Upload Map

8c-Ng-Cymatic.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Low oils map for FFA games; it could be played also 4v4 or 2v2v2v2

Notes for Reviewers (optional)

No response

[MAP]: NexusDomV31

Upload Map

6c-NexusDomV31.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

A very exaggerated map when it comes to defense or "balance" which practically doesn't exist. 
I recommend playing on one of the 4 teams in Team 2, 3, 4, 5 against teams 1, 0 or vice versa.

Info about all teams:
Team 0 "Nexus" - Insane Oil, Extreme Defenses 
Team 1 "Collective" - Mid-High Oil, High Defenses
Team 2 "Beta" - Medium Oil, Medium Defenses
Team 3 "New Paradigm" - Medium Oil, Medium Defenses
Team 4 "Alpha" - Medium Oil, Medium Defenses
Team 5 "The Project" - Mid-High Oil, Mid-High Oil

Also i didn't create this map, but I edited it. The original map is called 'WorldDomV31' 
and it was created by user Micah Fonken.

Notes for Reviewers (optional)

No response

[MAP]: Ng-Temple

Upload Map

6c-Ng-Temple.wz.zip

Authorship

Other: This map was made by someone else

Map Description (optional)

Low oils 3v3

Notes for Reviewers (optional)

No response

[MAP]: Ng-UrbanHills

Upload Map

4c-Ng-UrbanHills.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Simple little map low oils for fast 2v2 games.

Notes for Reviewers (optional)

No response

[MAP]: SuperBase3v1

Upload Map

5c-SuperBase3v1.wz.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Theoretically, this is a 3v2 map, but an additional team for player 3 acts as a 
kind of "Research Support." It can be disabled to make the battle more challenging or easier. 
This map was created when it was not yet possible to place buildings beyond the limit.

My Recommendation for a game: Team A (0,1,2) VS Team B (3 + 4 as a "Research Support")
Info about Teams:
Team 0,1 - Medium Oil, Low-Mid Defenses
Team 2 - Low oil (After Invasion), Low-Mid Defenses
Team 3 - Insane Oil, High-Extreme Defenses
Team 4 - Research Support for Team 3

Notes for Reviewers (optional)

No response

[MAP]: 8c-MountainKing

Upload Map

8c-MountainKing.wz.zip

Authorship

Other: This map was made by someone else

Map Description (optional)

Credits:
- Pumpkin Studios for creating WZ2100 and for releasing it to open source.
- Pumpkin Studios, whose employees were the authors of the two original maps that I used to create this map: **Sk-4c-Basingstoke** and **Sk-8c-ThePit**. I was inspired by both of these maps, each of which has slightly different concepts that I wanted to mash together into a single 8-player map. I outright copied-and-pasted significant portions of both of these Pumpkin Studios maps to create a much larger map that I named: **8c-MountainKing** ... and then I manually reworked and manually re-tiled 80% of the **8c-MountainKing** map anyway!
- flail13, the author of the Flame map editor.
- BlueMaxima for writing the User Manual for Flame.

Map Attributes:
- **Type:** Skirmish / Multiplayer
- **Design:** Symmetrical, Land only
- **Tile Set:** Rocky Mountains
- **Size:** 249 x 249, which was largest I could make it in Flame v1.28.
- **Aesthetics and Features:**
  - This map utilizes complex usage of terrain elevations and painstaking application of the Rocky Mountain tile set to try to create an immersive impression that you are fighting up in the snow-capped Rocky Mountains, near and old NORAD airbase at the top of a large mountain. I spent a great deal of time on attention to detail with the visuals. I'm not 100% done with the aesthetics at the time of sharing in this thread. However, I want feedback from other players before I make further changes. This map offers different strategic areas outside the player bases that are designed to be heavily contested that players and AI can fight over. Some areas will change hands several times per game.
- **Resource Level:** Medium—there are 162 total oil resources for 8 players (plus optional Scavengers) to fight over.
  - 80 reside in the rear of 8 player bases, which are the easiest to defend—10 per base.
  - 16 reside outside the main entrances to player bases, which are more vulnerable to attack—2 per base.
  - 32 reside approximately halfway between any two adjacent player bases in small areas that are easily accessible from 3 different compass points—4 per area. These areas are where you will primarily: scout, claim resources, and fight to maintain control—and they tend to change hands frequently.
  - 34 are dispersed across **The Mountain** located at the center of the map, which is made up of several plateaus. The various plateaus are connected by several trails that lead from the lowlands up to an old NORAD airbase at the summit. Oil resources on the lowest plateau are much more spread out but they become more densely populated the higher elevation you are at, making the summit a significantly strategic location.
- **Scavengers:** Should you enable them, the Scavenger faction will have a full-fledged base on the summit of The Mountain, where an old NORAD airbase is located. Initially, Scavengers will control and utilize all oil resources on **The Mountain**, and they have placed defenses along each mountain trail that approaches their main base at the summit. The Scavengers are as well dug-in and defended as they can be, which makes it a significant risk to prioritize capturing their summit base in order to exploit its resources in the early game ahead of conquering your neighboring enemies!

Notes for Reviewers (optional)

From: https://forums.wz2100.net/viewtopic.php?p=149934#p149934

[MAP]: Crop_Circles

Upload Map

10c-Crop_Circles.zip

Authorship

Mine: I am the author of this map

Map Description (optional)

Concept of various siding and flanking, reverse and surprise potential offensives. While bases are all grouped in a same box area, it will ask a single, determined and powerful action from on side to take the final decision. Snow bowl effect if there really minimalist.

Notes for Reviewers (optional)

No response

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.