Giter Club home page Giter Club logo

phase-3-ruby-oo-self-count-sentences-lab's Introduction

Counting Sentences Lab

Learning Goals

  • Practice defining instance methods on a class
  • Practice defining instance methods that use the self keyword
  • Learn about monkey patching

Introduction

In this lab, you'll be adding a few instance methods to Ruby's String class. We generally want to avoid altering built-in classes (especially if we are working with other people), but in this case, we're not overwriting any methods, and it's a good exercise in OO programming. The practice of adding methods to or altering Ruby's built-in classes is called monkey patching.

The String class is just like any other class that we might define, such as a Dog class or a Person class. The String class, however, is native to, or included in, Ruby. So, we can add or change methods in the String class just like we would in any of the classes that we define ourselves.

Monkey Patching

Monkey patching is the practice of adding methods to or altering Ruby's built-in classes.

Monkey patching is dangerous, and should almost never be used in real application. What if, for example, you decide to monkey patch Ruby's String class to produce a quick-fix that shortens a certain section of code in your program? Then, months later, you run into major bugs as a result, or some of your collaborators don't know about your monkey patch and develop bugs of their own that they don't know the origin of? For reasons like these, monkey patching should be considered very, very carefully. We're going to do it today, just for fun (and to learn about self), but you want to avoid doing it when working on your own programs.

To see what monkey patching looks like in action, open up IRB. Let's try to call a method on a string that definitely doesn't exist in Ruby:

"hello".report_on_self
# NoMethodError (undefined method `report_on_self' for "hello":String)

We can monkey patch the String class to add an instance method, just like we'd add an instance method to one of our own custom classes. Run this in IRB as well:

class String
  def report_on_self
    "Self is: #{self}"
  end
end

Then use the #report_on_self method on any string:

"hello".report_on_self
# => "Self is: hello"
"this string".report_on_self
# => "Self is: this string"

Instructions

You'll be coding your solution in lib/count_sentences.rb. We'll be monkey-patching the built-in Ruby String class.

The #sentence? Method

Define a instance method #sentence? that returns true if the string you are calling it on ends in a period and false if it does not.

Top-Tip: In Ruby, there's a convention to name methods that return true or false with a question mark (?) at the end, like the Array#include? or Array#any? methods.

You will need to use the self keyword in the body of this method to refer to the string on which the method is being called. You can use the #end_with? method on a string to determine what its final character is.

For example:

"HI!".end_with?("!")
# => true

Call the end_with? method on self inside of your #sentence? method.

After implementing the #sentence? method, you should be able to call it on any string:

"The weather outside is frightful.".sentence?
# true
"But the fire is so delightful".sentence?
# false

The #question? Method

This instance method should use the self keyword to refer to the string on which it is being called. This method should return true if a string ends with a question mark and false if it does not.

The exclamation? Method

This instance method should use the self keyword to refer to the string on which it is being called. This method should return true if a string ends with an exclamation mark and false if it does not.

The #count_sentences Method

What we'd like to be able to do is call a count_sentences method on a string, and get back a, well, count of sentences in that string. In other words:

"This is a string! It has three sentences. Right?".count_sentences
# => 3

Your #count_sentences method should use the self keyword to refer to the string on which it is called.

Think about the steps you need to go through to enact the desired behavior:

  • #split the string on any and all periods, question marks and exclamation marks. You can do this in a few different ways, but it may help to use a Regular Expression.
  • #count the number of elements that results from that #split.

Remember to consider edge cases, such as the following sentence:

This, well, is a sentence. This is too!! And so is this, I think? Woo...

What would happen if we split this sentence on the punctuation characters? We would end up with an array that contains empty strings as well as strings containing sentences. How would you eliminate empty strings from an array?

We recommend placing require 'pry' on the top of the file and placing a binding.pry inside of the #count_sentences method to help you get this test passing.

Resources

phase-3-ruby-oo-self-count-sentences-lab's People

Contributors

sarogers avatar deniznida avatar sophiedebenedetto avatar ihollander avatar annjohn avatar loganhasson avatar ahimmelstoss avatar maxwellbenton avatar fislabstest avatar matbalez avatar lizbur10 avatar kthffmn avatar aviflombaum avatar fs-lms-test-bot avatar codebyline avatar febbraiod avatar kevinmirc avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.