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前言


Fundamentals Of Computer Graphics,计算机图形学原理。中文常称为“虎书”,是图形学之中优秀的入门书籍。

封面


封面

概览


4 光线追踪(Ray Tracing)

4.1 基本的光线追踪算法

4.2 透视(Perspective)

4.3 计算视角射线(Computing Viewing Rays)

4.4 光线与物体相交(Ray-Object Intersection)

4.5 着色

4.6 一个光线追踪程序

4.7 阴影(Shadows)

4.8 理想的镜面反射(Ideal Specular Reflection)

4.9 历史遗留问题(Historical Notes)

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