Copyright (C) 2007 2015 by Walter de Jong [email protected]
This is FREE software WITHOUT WARRANTY of any kind whatsoever.
The author can not be held responsible for any damage done by using
this software.
(So much for the legal part).
Way back in 1996 in wrote the WHYz! demo in 100% assembly code for i386 on my poor old 33 MHz 486 machine. Actually, I wrote it in C first and made the assembly version from that. It was meant as an electronic birthday card. In 1997, I ported the WHYz! demo (C version) to Linux using the svgalib. In early 2006, I was playing around with SDL and ported the WHYz! demo to SDL. In 2007, I reimplemented the WHYz! demo in SDL/GL. This is a full rewrite, only the wave effect remains the same, but this was fully rewritten as well. In 2015, I greatly revised the code, and used C++.
There are some things you can do while it is running:
- press Pause or P to pause the demo
- press w for a wireframe model (this uncovers how it all works)
- press Return to toggle fullscreen mode
- press Escape to quit the program
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This was my second program with OpenGL and took 1 day to write.
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This is the first texture mapped WHYz! demo. In the other versions, I was only shoving pixels around.
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There is no music, put on your own trippy music.
EOB