w00zla / avorion-fleetcontrol Goto Github PK
View Code? Open in Web Editor NEWScript mod for the game Avorion which aims to provide better management and control of fleet ships.
Script mod for the game Avorion which aims to provide better management and control of fleet ships.
When asked, I copied over the new files. However, the mod won't load using command /fleetcontrol, at all.
Not sure if I messed something up, but I triple-checked and couldn't find a mistake from following your directions.
Dirty made a couple of mods that help with this, instead of having to do the command the script will be active on all ships. Also MoveUI could help to make the UI configurable and movable.
https://github.com/dirtyredz/ShipScriptLoader
https://github.com/dirtyredz/MoveUI
when attempting to enable fleetcontrol ui, I get no Fleet Control icon added to my UI.
I saw the error was in manager, so I placed the following line on #142:
debugLog("FOO %s %s", shipidx, lastCraft)
Based on that, it looks like lastCraft is nil
SCRIPT FleetControl [v0.4] p#1 DEBUG => FOO 249b6069-89da-4dBa-84e8-c36b0c510089 nil
could not execute function 'validateClientVersion' in 'data/scripts/player/fleetcontrol/manager.lua':
invalid type boolean at stack position 1, expected 'Uuid'
stack traceback:
[C]-1: in function __lt
data/scripts/player/fleetcontrol/manager:142 in function addShipUIScript
data/scripts/player/fleetcontrol/manager:89 in function initShitUIHandling
data/scripts/player/fleetcontrol/manager.lua:68: in function ?
setting state to invalid.
NOTE: In the hand typed stack backtrace, I fudged the line number to be correct, even though I added my debugLog to the line before, so my screenshot has this error in lines 144 and 143.
/fleetcontrol enable true
Expected to have a much better ui to manage my mining fleet.
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