Vugu is an experimental library for web UIs written in Go and targeting webassembly. Guide and docs at https://www.vugu.org. Godoc at https://godoc.org/github.com/vugu/vugu.
If you've ever wanted to write a UI not in JS but pure Go... and run it in your browser, right now... That (experimental;) future is here!
Introducing Vugu (pronounced /ˈvuː.ɡuː/), a VueJS-inspired library in Go targeting wasm.
No node. No JS. No npm. No node_modules folder competing with your music library for disk space.
- 2024-05-25 Move to a mage based build process Join the conversation: Gophers on Slack, channel #vugu
- Runs in-browser using WebAssembly
- Single-file components
- Vue-like markup syntax
- Write idiomatic Go code
- Rapid prototyping
- ~3 minute setup
- Standard Go build tools
Get started: http://www.vugu.org/doc/start
Still a work in progress, but a lot of things are already functional. Some work really well.
You must have Go v1.22.3 as a minimum to use vugu
. We require the for loop changes that were introduced in Go v1.22, and v1.22.3 was the lastest at the time writing.
vugu
now uses mage to manage the build of the vugu
tools - vugugen
, vugufmt
and vgfrom
.
Mage is also used to manage the testing process.
Please see the updated build instruction in the Contributors Guide
- Move to a Mage based build
- Single-file components (looks similar to .vue); .vugu -> .go code generation.
- Includes CSS in components.
- Basic flow control with vg-if, vg-for and output with vg-content.
- Dynamic attributes with
<tag :prop='expr'>
. - Nested components with dynamic properties
- Efficiently syncs to browser DOM.
- Static HTML output (great for tests).
- DOM Events, click, etc.
- Modification tracking to avoid unnecessary computation where possible.
- Basic dev and prod server tooling, easy to get started
- Rewrite everything so it is not so terrible internally
- URL Router (in-progress)
- Tinygo compilation support
- Server-side rendering (works, needs more documentation and examples)
- Go-only component events
- Slots
- Component library(s) (wip!)
- Performance optimizations
- And much more...
It's built more like a library than a framework. While Vugu does do code generation for your .vugu component files, (and will even output a default main_wasm.go for a new project and build your program automatically upon page refresh), fundamentally you are still in control. Overall program flow, application wiring and initialization, the render loop that keeps the page in sync with your components - you have control over all of that. Frameworks call your code. Vugu is a library, your code calls it (even if Vugu generates a bit of that for you in the beginning to make things easier). One of the primary goals for Vugu, when it comes to developers first encountering it, was to make it very fast and easy to get started, but without imposing unnecessary limitations on how a project is structured. Go build tooling (and now the module system) is awesome. The idea is to leverage that to the furthest extent possible, rather than reprogramming the wheel.
So you won't find a vugu command line tool that runs a development server, instead
you'll find in the docs an appropriate snippet of code you can paste in a file and go run
yourself. For the code
generation while there is an http.Handler that can do this upon page refresh, you also can (and should!) run vugugen
via go generate
. There are many small decisions in Vugu which follow this philosophy: wherever reasonably possible,
just use the existing mechanism instead of inventing anew. And keep doing that until there's proof that something
else is really needed. So far it's been working well. And it allows Vugu to focus on the specific things it
brings to the table.
Examples of implementations can be found into examples repositories
As most of your code will be in .vugu
files, you will need to install vscode-vugu
Credits goes to @binhonglee.