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stevenguh avatar stevenguh commented on July 3, 2024

On the last point of inheritance, we might able to do something like

[
    {
        "key": "languageId:c",
        "name": "+Buffers/Editors",
        "type": "bindings",
        "bindings": "vspacecode.bindingRef.c"
    },
    {
        "key": "languageId:cpp",
        "name": "+Buffers/Editors",
        "type": "bindings",
        "bindings": {
            "ref": "vspacecode.bindingRef.c",
            "overrides": "vspacecode.overridesRef.cpp"
        }
    }
]

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MarcoIeni avatar MarcoIeni commented on July 3, 2024

Instead of inheritance, we could use composition, i.e. we have some group of bindings called "shared c/c++" and both c and c++ include those bindings.
This could be useful because we could share all the common bindings across all major modes

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stevenguh avatar stevenguh commented on July 3, 2024

I think I understand mostly what you are saying, but to drive it home. Can you provide an example of the "composition"?

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MarcoIeni avatar MarcoIeni commented on July 3, 2024

Something like this:

{
	"vspacecode.bindings": {
		"type": "array",
		"markdownDescription": "The bindings of the which key menu",
		"lsp": [
			{
				"key": "=",
				"name": "+Format",
				"type": "bindings",
				"bindings": [
					{
						"key": "=",
						"name": "Format region or buffer",
						"type": "command",
						"command": "editor.action.format"
					}
				]
			}
		],
		"default": [
			{
				"key": "languageId:rust",
				"name": "Rust",
				"type": "bindings",
				"common_bindings": ["lsp"],
				"bindings": [
					{
						"key": "T",
						"name": "Toggle inlay hints",
						"type": "command",
						"command": "rust-analyzer.toggleInlayHints"
					}
				]
			},
			{
				"key": "languageId:c",
				"name": "C",
				"type": "bindings",
				"common_bindings": ["lsp"],
				"bindings": [
					{
						"key": "X",
						"name": "Do amazing c Stuff",
						"type": "command",
						"command": "c-analyzer.command"
					}
				]
			}
		]
	}
}

This is just a sketch to give you the idea, do not take into consideration field names and syntax :)
In this way both rust and c have the common "lsp" bindings. And we could stop copy pasting those everywhere.
At the same time you could have "common-js" for js/ts or "common-c" for c/cpp similarly to how I defined "lsp".
So for example c would have "common_bindings": ["lsp", "common-c"]

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stevenguh avatar stevenguh commented on July 3, 2024

Thank you for the example. It still feels a little bit like an inheritance and can have conflicting bindings where two common binding ref might have conflicting bindings.

To keep it simple, we can offer a simple binding reference like

[
    {
        "key": "languageId:c",
        "name": "+Buffers/Editors",
        "type": "bindings",
        "bindings": "vspacecode.bindingRef.c"
    },
]

so we don't have duplicate bindings for c/c++ and js/ts.

In addition, we can just use strict composition, for some case it may still be tedious to declare not exact duplicate bindings but at least it is clear.

[
    {
        "key": "languageId:c",
        "name": "+Buffers/Editors",
        "type": "bindings",
        "bindings": [
            {
                "key": "g",
		        "name": "+Go to",
		        "type": "bindings",
		        "bindings": "vspacecode.lsp.goto"
            }
            // ...
        ]
    },
]

Also, I am thinking the thinking in implementation of layers might change how this should be implemented. See VSpaceCode/VSpaceCode#199

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MarcoIeni avatar MarcoIeni commented on July 3, 2024

sorry but it's not very clear to me. Maybe it would be helpful if you reproduce my example with your syntax, if you don't mind.

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stevenguh avatar stevenguh commented on July 3, 2024
{
	"vspacecode.bindings": {
		"type": "array",
		"markdownDescription": "The bindings of the which key menu",
		"lsp": [
			{
				"key": "=",
				"name": "+Format",
				"type": "bindings",
				"bindings": [
					{
						"key": "=",
						"name": "Format region or buffer",
						"type": "command",
						"command": "editor.action.format"
					}
				]
			}
		],
		"lsp2": [
			{
				"key": "=",
				"name": "+Format",
				"type": "command",
				"bindings": [
					{
						"key": "=",
						"name": "do something else",
						"type": "command",
						"command": "do.something.else"
					},
					{
						"key": "x",
						"name": "do something else2",
						"type": "command",
						"command": "do.something.else2"
					}
				]
			}
		],
		"default": [
			{
				"key": "languageId:rust",
				"name": "Rust",
				"type": "bindings",
				"common_bindings": ["lsp", "lsp2"],
				"bindings": [
					{
						"key": "T",
						"name": "Toggle inlay hints",
						"type": "command",
						"command": "rust-analyzer.toggleInlayHints"
					}
				]
			}
		]
	}
}

Thank you for bearing with me. For example, default will have two common bindings lsp and lsp2; however, lsp and lsp2 both defined = key. We will have conflict in this case, we will have figure out how to resolve them (e.g. subsequent common_bindings override or merging automatically). It reminds me of multiple inheritance problems, which can introduce a lot of complicity.

I was suggesting to start something simple which allows direct reference only like

{
	"vspacecode.bindings": {
		"type": "array",
		"markdownDescription": "The bindings of the which key menu",
		"lsp2": [
				{
					"key": "=",
					"name": "do something else",
					"type": "command",
					"command": "do.something.else"
				},
				{
					"key": "x",
					"name": "do something else2",
					"type": "command",
					"command": "do.something.else2"
				}
		],
		"default": [
			{
				"key": "languageId:rust",
				"name": "Rust",
				"type": "bindings",
				"bindings": [
					{
						"key": "=",
						"name": "+Format",
						"type": "bindings",
						"bindings": "vspacecode.bindings.lsp2"
					}
					{
						"key": "T",
						"name": "Toggle inlay hints",
						"type": "command",
						"command": "rust-analyzer.toggleInlayHints"
					}
				]
			}
		]
	}
}

However, it is quite inflexible as it requires a set of bindings to defined elsewhere. In addition, the implementation of layer will influence how we should declare bindings greatly.

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MarcoIeni avatar MarcoIeni commented on July 3, 2024

Oh, I see now, thanks a lot for bearing with me too!
Yes it looks good to me :D

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