vjt / canvas-speedometer Goto Github PK
View Code? Open in Web Editor NEWA speedometer gauge implemented in Javascript and an HTML5 <canvas> object
Home Page: http://sindro.me/t/speedometer/speedometer.html
A speedometer gauge implemented in Javascript and an HTML5 <canvas> object
Home Page: http://sindro.me/t/speedometer/speedometer.html
This is nice, but you should create a class and put it on a package manager
Would it be possible to use a settimeout js function to differ the drawing once the width of the container div is known ? or have something watch the div to retrace the drawing ?
I would be good to be able to have an adaptative display with css width 100% for instance but I have no idea how to do it
The gauge become error when I set 0 for max value. For example :
Min : -50
Max : 0
Float thresPivot: value on which to place the pivot of the threshold arc โ default 35.0
must be
Float thresholdPivot: value on which to place the pivot of the threshold arc โ default 35.0
Hi,
your changes are fantastic, the result is great. But I noticed a small drawing problem on iOS devices like iPhone, iPad. On these devices, the hand will not drawed properly. Some fragments of the old hand (before redrawing for the new value) are still visible. I know your refactoring was some months ago, but maybe you have a quick hint where could be a problem with this redrawing thing.
Kind regards,
basti
Hello,
it would be great to have an API function that redraw the threshold arc based on the max() value.
A.
Hello,
It's a great API to use and customize, no doubt in that. I want to remove that polygon area for digital display, How can I?
Hi,
Your speed meter is awesome. I have a question though. Can your speed meter take the speed input from other files to be displayed? If possible, then in which file can it be edited? Because i wanted to try taking inputs like (ping packets) and use that to display instead.
Thanks in advance!
Regards,
Swift
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