Comments (7)
Godot-Python provides .pyi (stub files providing typing information) files that are the standard for autocompletion (and static type checking with mypy&co) on Python
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The Python plugin manager mentions debugging support in Pycharm
To be honest I don't use Pycharm at all, this support was provided by a contributor (see touilleMan/godot-python#86)
Godot-Python aims at being editor agnostic (you can code Python from within the Godot integrated editor, use any external editor or do both at the same time ^^).
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I've not come across an IDE who can't. PyCharm, VS Code, etc all support them.
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So, so far as I understand, does this mean no auto-completion and stuff like that for Godot specific API calls and so on, yes?
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I mean more for the Godot specific stuff, while this is also interesting. 🙂
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The stub files are for the Godot specific stuff.
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And who can use those stub files?
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