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routedesigner's Issues

Mouse/Touch drag is too sensitive

When moving around the scene by dragging a finger or clicking the mouse, the response is too sensitive to combined drags.

For example when you want to move the camera up, you drag your finger down but if you move it slightly left or right it also moves pans left/right which is unexpected.

This definitely has a negative effect on UX.

Fix it by segmenting the drag direction into 8 segments: left, right, up, down, left-up, left-down, right-up, and right-down.

Dynamic loading of walls and grips

Right now the wall and holds are built into the game and are not loaded at runtime.

To make the game work for many walls and holds these elements need to be added dynamically at runtime and at the user request.

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