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View Code? Open in Web Editor NEWAwesome Vulkan ecosystem
Home Page: https://vinjn.github.io/awesome-vulkan/
Awesome Vulkan ecosystem
Home Page: https://vinjn.github.io/awesome-vulkan/
The vktrace
and vktrace
tools are removed from the LunarG VulkanTools repository.
You can now find them in an archived repository only:
https://github.com/LunarG/vktrace
Instead gfxreconstruct
can be used, it probably is largely the same thing under a different name and I wouldn't be surprised if it shares the majority of source code.
You can find it here:
https://github.com/LunarG/gfxreconstruct
I just wondered if there should be a section under Hardware that has notes for MacOS and iOS pointing to MolternVK which can easily be missed in the libraries list and is currently the only Vulkan support for the Apple ecosystem, that I know of.
The title says everything.
It also has the new URL to match the new name: https://moltengl.com/moltenvk/
What's the thought of adding a book section as there are about 3 books I am aware of for Vulkan, I would be happy to make the PR too.
The vulkanized vulkan binding is not working due to wrong usage of the d type system. Please list dvulkan binding instead. Additionally and contrary to vulkanized binding, python is used to auto generate correct bindings from the Khrons vulkan docs.
Is there any driver for adreno 506 for running in linux chroot?
Clicking on the link gives me a 401 unauthorized error.
Efficient Rendering with Vulkan on PowerVR
Seems to be unaccessible, putting here because idk if its been down for a while and/or coming back to public view again
the text vkcpp aka Vulkan-hpp C++ binding from NVIDIA and the blog about it. should be updated to drop the link to the original vkcpp repository as it's now empty and simply points to the Khronos repository.
They both link to a "page not found" site on arm community.
VK9(https://github.com/disks86/VK9) - An implementation of D3D9 over Vulkan. ZLIB Style
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