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sdv-mods's Introduction

This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes:

Translating the mods

The mods can be translated into any language supported by the game, and SMAPI will automatically use the right translations.

(❑ = untranslated, ↻ = partly translated, ✓ = fully translated)

  CJB Cheats Menu CJB Item Spawner CJB Show Item Sell Price
Chinese
German
Japanese ↻ partial
Portuguese ↻ partial
Russian ↻ partial
Spanish ↻ partial
French

Here's how to translate one of my mods:

  1. Copy default.json into a new file with the right name:

    language file name
    Chinese zh.json
    German de.json
    Japanese ja.json
    Portuguese pt.json
    Spanish es.json
  2. Translate the second part on each line:

    "example-key": "some text here"
                    ^-- translate this

    Don't change the quote characters, and don't translate the text inside {{these brackets}}.

  3. Launch the game to try your translations.
    You can edit translations without restarting the game; just type reload_i18n in the SMAPI console to reload the translation files.

Create an issue or pull request here with your translations, or send them to me via Nexus or the forums. :)

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project using Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Rebuild the project in Release mode using Visual Studio or MonoDevelop.
  2. Find the bin/Release/<mod name> <version>.zip file in the mod's project folder.
  3. Upload that file.

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