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My entry for Ludum Dare 29. The theme is "beneath the surface".
The explosions are a bit disappointing at the moment. Need to jazz them up a bit.
Your lasers pass straight through the bombs. You should be able to shoot them down.
The theme music should continue playing without skipping when you move from title screen to help screen. Likewise for when you move from help screen into the main game, or any of those other transitions.
Reported by Sam: if you try and hit a sphere with the top of the submarine (the mast) the sphere bounces off.
The correct behaviour here is for that to register as a collision and cause both the sphere and the submarine to be destroyed.
The reason behind this bug will be that I'm using a capsule collider which only covers the submarine body, not the tower as well. The easy fix would be to increase the capsule radius so that it encloses the tower. The better fix would be to create a better fitting collision mesh and use that instead of the capsule.
The colours used in the radar aren't very good choices, they clash with the game too much. Need to make it blend in more, while still being readable in the heat of the action.
We need to be able to fire left as well.
If you hit the boundary of the play area with your ship, the same logic which destroys the lasers will destroy your ship too.
At the moment you can't enter your name for the high score table, it just puts "You" in automatically. Need to add the ability to enter an actual name.
At the moment you can accelerate without limit, need to clamp velocity to a sensible maximum value.
There's an audible hitch when the theme music starts over again. It should loop seamlessly. Might need to trim it a little, or something.
There's currently no sound effect when you collect a power-up. There should be.
The high score table isn't being saved yet, so each time you restart the game the high score table is empty. Need to sort this out.
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