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tcpchat's Introduction

TcpLocalChat

This solution contains realization of server and client applications for TCP chat using Sockets (System.Net.Sockets).

  • Accepts connections from clients.
  • When connected, it recognizes a username of a connected client and requires it to be unique.
  • Receives message strings from clients and sends them to other connected clients.
  • Stores the history of the last N messages that are sent to clients upon first connection.
  • At the end of the application sends a notification to clients and correctly closes all connections.

Client (console and WPF versions):

  • The console application asks after start: start a normal chat or either start a chatbot. Chatbot:

    • Connects with a new random name to the server.
    • Sends a random number of random messages with a random delay to the server.
    • Receives all messages from the server that are displayed on the screen.
    • Disconnects from server.
  • Normal mode just looks like a usual chat app.

  • WPF application is written using MVVM pattern, the design implemented using MaterialDesignThemes package.

  • Both console and GUI apps use LocalChat.Domain library. As TCP operates on streams of data, not packets, so to get single “Send” results in a single “Receive” functionality, length prefixing (prepends each message with the length of that message) is used.

The client and the server implemented using:

  • the “For each client - own processing flow” scheme for the server
  • Task Parallel Library

Run

  • Clone or download the repository
  • Run the server console application
  • Run clients (console and/or GUI versions)

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