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Comments (5)

VFansss avatar VFansss commented on September 18, 2024

Wow, just wow.

I can't try it right now, but absolutely worth including it.

A good candidate for the next fix release (when? when probably works give me little time to mentally be strong enough to do that).

Absolutely worth of the "enhancement" label, good work 😃

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ArhumMK avatar ArhumMK commented on September 18, 2024

Don't the PS2 original also cap fps at 30 during certain shots in cutscenes for cinematic purposes? Zone of the enders 2 also does something similar to this.

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UltimateNova1203 avatar UltimateNova1203 commented on September 18, 2024

There is a cinematic overlay that is used, but that is not capping the framerate. You can change the size of the overlay (if you find the memory addresses) and see the cutscenes are still running at 60, and the overlay is doing a drop frame effect by writing the scene to a texture. It's a neat effect that works as intended. Example being the pan around Snake on the bridge during the tanker opening. It looks choppy but moving the 2D overlay (contains cutscene borders, cinematic frames, subtitles, among others) shows it's still smooth.

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ArhumMK avatar ArhumMK commented on September 18, 2024

Huh, so Overlay effects aside that means the xbox port introduced FPS capping that wasn't present in the PS2 original? Well then it'd be nice to see this patched. I also noticed certain animations like the flags on top of the tanker update at a low framerate while the HD version animated at 60fps, is there any relation?

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UltimateNova1203 avatar UltimateNova1203 commented on September 18, 2024

Sorta, xbox introduced a frame skip, in cutscenes it skips roughly every other frame (not capped, still runs at 60, but updates visuals at 30). Ingame, setting the same frameskip just appears to slow the game down.

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