Comments (2)
I can try taking a stab at this. Looks like we just need to add some configuration to config/ProjectE/customConversions/mekanism.json
As far as pack conventions go, should one assign a value simply by adding up the values of the ingredients, or should a "tax" be included as well?
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Just the sum of the components' EMC. Anything that requires a special process (like filling with destabilized redstone or items that are only created on the infusion altar) those typically would not receive an EMC value.
And yes, the customConversions route works for Mekanism. Unfortunately we can't just assign a value in-game like most other items.
If you want to help out the pack, I'm certainly not going to stand in your way! :) Either post your files here or create a proper pull request. Thanks!
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Related Issues (20)
- Modpack wont load HOT 1
- EnderIO: Found the following problem(s) with your installation: "An unsupportted old RF API is installed (1.7.10R1.0.1 from RemainInMotion-2.8.8.jar). Ender IO needs at least 1.7.10R1.0.2 and will NOT work with older versions." This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it. HOT 2
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- Request for when the pack updates HOT 1
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- [Enhance] Add some additional magical crops "expansion' recipes to make marble, limestone, granite, andesite and diorite HOT 1
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- Request to include Immersive engineering liquids as liquid fuels
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