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Manuel Alfayate Corchete's Projects

parallel-n64 icon parallel-n64

Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.

pifba-sdl2 icon pifba-sdl2

Pifba port to SDL2 so we don't need to depend on old, unmaintained SDL1. No need to use dispmanx directly anymre either.

ppsspp icon ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums on ppsspp.org.

rawgl icon rawgl

Another World/Out of This World engine reimplementation (SDL, OpenGL)

raze icon raze

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

sameboy icon sameboy

Gameboy and Gameboy Color emulator written in C

sdl icon sdl

Simple Directmedia Layer

sdl-1.2.15-raspberrypi icon sdl-1.2.15-raspberrypi

An SDL 1.2.15 (legacy) fork that includes a better RaspberryPi native 2D API driver for optimal performance and visuals.

sdl12-kms-dispmanx icon sdl12-kms-dispmanx

libSDL 1.2.15 with KMS and Dispmanx (Raspberry Pi VC) backends, with working double buffer + vsync

sdlpop icon sdlpop

An open-source port of Prince of Persia, based on the disassembly of the DOS version.

sm64-port icon sm64-port

A port of https://www.github.com/n64decomp/sm64 for modern devices.

sm64pc icon sm64pc

OpenGL adaptation of n64decomp/sm64.

supafaust icon supafaust

Unsupported SNES emulator for multicore ARM Cortex A7,A9,A15,A53 Linux platforms.

triplebuffer_raspberry icon triplebuffer_raspberry

A basic example on a triple buffering implementation for Raspberry Pi native 2D API (Dispmanx). This code can be easily hacked into any non-GLES graphics program.

vigasocosdl icon vigasocosdl

Temporal workspace for newest version of VigasocoSDL while the full history is recovered

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