This is a snapshot of the original, C language version of Brad Fish's glFont package.
In the late '90s a student at Brigham Young, Brad Fish, wrote some code to render fonts inside OpenGL. This code became quite popular in the homebrew gaming scene and even in junior academics. However, I was not able to find a copy online except through archive.org, and that's a hassle.
https://web.archive.org/web/20070305024021/http://students.cs.byu.edu/~bfish/glfont.zip
At the time I downloaded this file, it had a sha1sum of a781c4f5e1be18b12cda16adc4138cb3fea175bc