unknownexception / subtitans Goto Github PK
View Code? Open in Web Editor NEWUnofficial Submarine Titans patch
License: MIT License
Unofficial Submarine Titans patch
License: MIT License
In gaming mode, the image on the screen freezes on the last video frame.
The game is working fine in the background. Sounds are playing and you can click on the menu, but the video's last frame covers everything, so you can't pass the main menu.
It is working fine in desktop mode.
hi... i liked this game... i remember played a little when i was younger, now i can fully enjoy it thanks to you
.... old games with fixed 4:3 low resolutions (from 320x200 to 1024x768) have problems in modern computers computers with widescreen hd, full hd and 4k resolutions
i remember for system shock 2
systemshock.org guys though a clever solution... native physical resolution (configurable) with virtual resolution inside (also configurable), suporting aspect ratio handling, stretching algorithms (nearest neighbour, linear filters, scanlines, hq2x, etc), etc... powered by sdl i guess (all configurable).... maybe can be also done with opengl, directx, software or other layer
i don't know how internally this subtitans patch works but i found a little confusing... i think it lacks some configurations and sometimes it governs itself in certain aspects, sometimes resolution changes suddenly between screens and sometimes it gets a little rebel (or confused) to configurate... i would like to have more control using my native physical resolution on my monitor, but the game still thinks is running in 640x480 so no centered videos or rogue resolution changes, hardware stretched but not pixelated, in full widescreen.... for this subtitans.ini
could add these configurations
NativeWidth (a number... or 'desktop', 'max', 'auto', 'detected' or whatever... superseeds 'NativeResolution')
NativeHeight (a number... or 'desktop', 'max', 'auto', 'detected' or whatever... superseeds 'NativeResolution')
KeepAspect ('true' to keep aspect ratio by adding black borders, or 'false' to stretch the image filling borders but distorting the image)
ScalingFilter ('nearest', 'scanlines', 'scanlines2', 'bilineal', trilineal', 'bicubic', 'hq2x', 'hq3x', 'hqXx' or whatever you imagine)
MainDisplay (.... or whatever... intended for use with multiple monitor setups (for who have it, i don't))
so what do you think about that?? --> configure physical resolution + virtual resolution?
When I use keyboard buttons to move around screen, I can see and feel lag..
Possible fix this issue?
I tried following the instructions from this old thread https://steamcommunity.com/app/1259380/discussions/0/2254559285375900603/?ctp=2
but it didn't work
Question for you: I am running the GOG version of the game and trying to set a custom resolution via the subtitans.ini using the override settings, but no matter what I set, I get the native resolution of my monitor. I would like to be able to set a custom resolution so I don't have to adjust my desktop resolution. Setting NativeResolution to false, results in the 1280x1024 setting. Does the override feature work properly or am I missing something?
hi... i dont know if this unofficial patch has some todo with this ... but as this is about of fixes maybe yes
game seem to work fine, but cutscenes are black
When I use OpenGL renderer, image freezes after intro videos and when I alt+tab it will turn black. The game is still working since I can hear menu, but nothing is showing on the screen.
I installed the latest release of the mod (SubTitans-2020-06-02_11-59-23.zip) on Win10 with a 2 monitor setup (2 monitors, both 1920x1080p). The game works fine for the most part with the increased resolution. However, when I edgepan while in a battle, my mouse sometimes leaks over into the second monitor as if it isn't completely trapped within the monitor. If it does leak, it gets brought back into the main game screen edge quickly. This doesn't really impact actual gameplay, but it is a visual annoyance that I have noticed.
Using the latest patch i want to play in windowed mode. But the game does not want to work in DxWnd with default settings.
First problem: "Internal error" on start. Fixed by setting "GDI: Synchronize GRI to ddraw pallette".
Second problem: "shaking" screen with black horizontal lines. Fixed by setting "Renderer=1" in subtitans.ini
Third problem: little shaking ingame menu and landscape objects. Wrong (undetalized) fonts. Does not want how to fix it...
https://c2n.me/4k3esUK
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