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woodgreat

subtitans's Issues

Not working on a Steam Deck in gaming mode

In gaming mode, the image on the screen freezes on the last video frame.
The game is working fine in the background. Sounds are playing and you can click on the menu, but the video's last frame covers everything, so you can't pass the main menu.

It is working fine in desktop mode.

[idea] native resolution, with virtual (stretched) resolution

hi... i liked this game... i remember played a little when i was younger, now i can fully enjoy it thanks to you

.... old games with fixed 4:3 low resolutions (from 320x200 to 1024x768) have problems in modern computers computers with widescreen hd, full hd and 4k resolutions

i remember for system shock 2 systemshock.org guys though a clever solution... native physical resolution (configurable) with virtual resolution inside (also configurable), suporting aspect ratio handling, stretching algorithms (nearest neighbour, linear filters, scanlines, hq2x, etc), etc... powered by sdl i guess (all configurable).... maybe can be also done with opengl, directx, software or other layer

i don't know how internally this subtitans patch works but i found a little confusing... i think it lacks some configurations and sometimes it governs itself in certain aspects, sometimes resolution changes suddenly between screens and sometimes it gets a little rebel (or confused) to configurate... i would like to have more control using my native physical resolution on my monitor, but the game still thinks is running in 640x480 so no centered videos or rogue resolution changes, hardware stretched but not pixelated, in full widescreen.... for this subtitans.ini could add these configurations

NativeWidth    (a number... or 'desktop', 'max', 'auto', 'detected' or whatever... superseeds 'NativeResolution')
NativeHeight   (a number... or 'desktop', 'max', 'auto', 'detected' or whatever... superseeds 'NativeResolution')
KeepAspect     ('true' to keep aspect ratio by adding black borders, or 'false' to stretch the image filling borders but distorting the image)
ScalingFilter  ('nearest', 'scanlines', 'scanlines2', 'bilineal', trilineal', 'bicubic', 'hq2x', 'hq3x', 'hqXx' or whatever you imagine)
MainDisplay    (.... or whatever...  intended for use with multiple monitor setups (for who have it, i don't))

so what do you think about that?? --> configure physical resolution + virtual resolution?

Custom Resolution not working in GOG version

Question for you: I am running the GOG version of the game and trying to set a custom resolution via the subtitans.ini using the override settings, but no matter what I set, I get the native resolution of my monitor. I would like to be able to set a custom resolution so I don't have to adjust my desktop resolution. Setting NativeResolution to false, results in the 1280x1024 setting. Does the override feature work properly or am I missing something?

black cutscenes

hi... i dont know if this unofficial patch has some todo with this ... but as this is about of fixes maybe yes

game seem to work fine, but cutscenes are black

  • videos with sound but no image
  • screen flickers as it were changed resolution, but still no video
  • videos play ok directly from ./video/ folder with external players/codecs
  • i had tried many versions (currently i have gog and fx interactive (spanish)) with many downloaded dlls
  • i like this game

OpenGL Black Screen

When I use OpenGL renderer, image freezes after intro videos and when I alt+tab it will turn black. The game is still working since I can hear menu, but nothing is showing on the screen.

Mouse not completely confined to screen with multi-monitor setup

I installed the latest release of the mod (SubTitans-2020-06-02_11-59-23.zip) on Win10 with a 2 monitor setup (2 monitors, both 1920x1080p). The game works fine for the most part with the increased resolution. However, when I edgepan while in a battle, my mouse sometimes leaks over into the second monitor as if it isn't completely trapped within the monitor. If it does leak, it gets brought back into the main game screen edge quickly. This doesn't really impact actual gameplay, but it is a visual annoyance that I have noticed.

DxWnd settings

Using the latest patch i want to play in windowed mode. But the game does not want to work in DxWnd with default settings.
First problem: "Internal error" on start. Fixed by setting "GDI: Synchronize GRI to ddraw pallette".
Second problem: "shaking" screen with black horizontal lines. Fixed by setting "Renderer=1" in subtitans.ini
Third problem: little shaking ingame menu and landscape objects. Wrong (undetalized) fonts. Does not want how to fix it...
https://c2n.me/4k3esUK

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