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storageservices's Issues

SAS tokens instead of keys in app

It would be really cool if you could use a SAS token (generated elsewhere) instead of storing the account key in the application.

I have a backend where I generate SAS tokens but I don't really know what to do with them, so that's pretty much the functionality I am asking for :)

After downloading an image from Blob storage, querys to Azure Sql database returns an error

Upon downloading an image from Azure storage successfully, other querys stop working with the error:

An error occurred while sending the requestSystem.Net.Http.HttpRequestException: An error occurred while sending the request ---> System.Net.WebException: Error: TrustFailure (One or more errors occurred.) ---> System.AggregateException: One or more errors occurred. ---> System.Security.Authentication.AuthenticationException: A call to SSPI failed, see inner exception. ---> Mono.Security.Interface.TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR
at Mono.Unity.Debug.CheckAndThrow (Mono.Unity.UnityTls+unitytls_errorstate errorState, Mono.Unity.UnityTls+unitytls_x509verify_result verifyResult, System.String context, Mono.Security.Interface.AlertDescription defaultAlert) [0x00036] in <60233c34ef3e4e5f892759dbfc5ae27d>:0
at Mono.Unity.UnityTlsContext.ProcessHandshake () [0x00075] in <60233c34ef3e4e5f892759dbfc5ae27d>:0
at Mono.Net.Security.MobileAuthenticatedStream.ProcessHandshake (Mono.Net.Security.AsyncOperationStatus status) [0x0003e] in <60233c34ef3e4e5f892759dbfc5ae27d>:0
at (wrapper remoting-invoke-with-check) Mono.Net.Security.MobileAuthenticatedStream.ProcessHandshake(Mono.Net.Security.AsyncOperationStatus)
at Mono.Net.Security.AsyncHandshakeRequest.Run (Mono.Net.Security.AsyncOperationStatus status) [0x00006] in <60233c34ef3e4e5f892759dbfc5ae27d>:0
at Mono.Net.Security.AsyncProtocolRequest+d__24.MoveNext () [0x000ff] in <6

Would it be possible to get more insight into this?

Error putting blob image:Azure - Unity3D2017/Unity3D2018

screen shot 2018-07-06 at 2 42 58 am

Error putting blob image:AuthenticationFailedServer failed to authenticate the request. Make sure the value of Authorization header is formed correctly including the signature. RequestId:85f41450-901e-002a-33a4-14553a000000 Time:2018-07-05T21:09:46.9683350ZThe MAC signature found in the HTTP request 'JTS6K4SeTm3KC/IVPOa6b5ejmfA590xr+qR+yehQdTA=' is not the same as any computed signature. Server used following string to sign: 'PUT

2

image/png

x-ms-blob-content-disposition:attachment; filename="18-07-05-21-09-44-30.png"
x-ms-blob-type:BlockBlob
x-ms-date:Thu, 05 Jul 2018 21:09:46 GMT
x-ms-version:2017-04-17
/unityazureblobst/blobunity/18-07-05-21-09-44-30.png'.
UnityEngine.Debug:LogError(Object)
Log:Text(Text, String, String, Level) (at Assets/Utilities/Log.cs:30)
ImageDemo:PutImageCompleted(RestResponse) (at Assets/Demos/Image/ImageDemo.cs:85)
RESTClient.RestRequest:GetText(Action1, Boolean) (at Assets/Dependencies/RESTClient/http/RestRequest.cs:282) RESTClient.RestRequest:Result(Action1) (at Assets/Dependencies/RESTClient/http/RestRequest.cs:269)
Azure.StorageServices.c__IteratorA:MoveNext() (at Assets/Dependencies/StorageServices/BlobService.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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