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NVIDIA Hair Works Integration for Unity
The current HairWorks implementation is incompatible with Unity 5.4. Hair strands are flickering and also doesn't work properly with temporal anti-aliasing.
Hello. I really want to use HairWorks in my game but when I attach HairWorkInstance.cs script to my gameobject(in this case the object is Mile because of testing in new project) no hair appears. I have selected Hair asset from the button. What am I doing wrong?
PLEASE HELP!
Hi there,
The hair shadow seems broken. It just does not render shadow.
Also does it missing Shadow Attenuation parameter?
hello, i got this error after i imported package into unity 5.5, and it says:
Assets/UTJ/HairWorksIntegration/Scripts/hwi.cs(227,52): error CS0443: Value or constant expected
after i import sdk from hairworks1.1.1 , it still show up this error. any idea?
Hello, I tried this out and it's amazing! But only problem is, when I try it in virtual reality with oculus rift, it's only rendering in one eye. Is it possible to fix this?
こんにちわ。私は、このソフトを試しました。素晴らしいです!!
しかし、一つだけ問題がありました。バーチャルリアルティー「OculusRift DK2」でそれを試すと、片目でしか見ることができません。この問題を改善することはできますか?
Update to Hairworks 1.2 / Jun 2016
Anybody working on this?
I might try if no one else is.
is it possible to using this over an animated alembic object on unity 2018??
I have tested this and works perfectly, i wonder why i am not able to change the plane on the hair sample.
Is it possible to use another mesh to attach that hair?
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