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ArgumentException: All entities passed to EntityManager must exist. One of the entities has already been destroyed or was never created.

ArgumentException: All entities passed to EntityManager must exist. One of the entities has already been destroyed or was never created.
Unity.Entities.EntityComponentStore.AssertEntitiesExist (Unity.Entities.Entity* entities, System.Int32 count) (at Library/PackageCache/[email protected]/Unity.Entities/EntityComponentStoreDebug.cs:200)
EntityDataAccess.InstantiateInternal (Unity.Entities.Entity srcEntity, Unity.Entities.Entity* outputEntities, System.Int32 count) (at Library/PackageCache/[email protected]/Unity.Entities/EntityDataAccess.cs:532)
Unity.Entities.EntityManager.InstantiateInternal (Unity.Entities.Entity srcEntity, Unity.Entities.Entity* outputEntities, System.Int32 count) (at Library/PackageCache/[email protected]/Unity.Entities/EntityManagerCreateDestroyEntities.cs:275)
Unity.Entities.EntityManager.Instantiate (Unity.Entities.Entity srcEntity) (at Library/PackageCache/[email protected]/Unity.Entities/EntityManagerCreateDestroyEntities.cs:185)
UTJ.FighterSystem.Instantiate (Unity.Entities.Entity prefab, Unity.Mathematics.float3 pos, Unity.Mathematics.quaternion rot, System.Int32 replayIndex) (at Assets/Scripts/FighterManager.cs:72)
UTJ.TestFighter.Start () (at Assets/Scripts/Tests/TestFighter.cs:28)

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