Comments (6)
From what I understand you can use the Global Fade section for this; Offset seems to be the percentage of strand length where simulation kicks in, and extent the fade length from not simulated to simulated part.
from com.unity.demoteam.hair.
Thank you. I just tried that, and unfortunately it didnt change anything. I tried it reasonable values and also with extremes (both 0/ both 1) but the hairs still fall down completely any way.
from com.unity.demoteam.hair.
I guess in that case you have some other property set to a "wrong" value, maybe LOD search value? This one behaves quite erratic / buggy, try setting this to 1 and see if it works better. For me the Global Fade does the correct thing, as long as rest of parameters have meaningful settings.
from com.unity.demoteam.hair.
Hm. Just reset all values and tried just playing around with the fade separately and it still had no influence. The default settings should be reasonable, or could there be settings that cancel out the fade?
from com.unity.demoteam.hair.
Only the LOD search value has a strange default setting, as mentioned above, you should set it to a higher value, as on the default value of 0 the simulation does not work at all.
from com.unity.demoteam.hair.
Its set to 1 for me by default.
from com.unity.demoteam.hair.
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from com.unity.demoteam.hair.