Comments (3)
Additional observation: If project time scale is reduced, (slow down), the jittery goes away, which seems to be more evidence that this the issue is related to interpolation.
from com.unity.demoteam.hair.
Was able to work around this by setting Max Steps to "1". Jitter occurs as soon as there are more than 1 step per simulation step, so interpolation seems to go wrong in this case.
from com.unity.demoteam.hair.
Was able to work around this by setting Max Steps to "1". Jitter occurs as soon as there are more than 1 step per simulation step, so interpolation seems to go wrong in this case.
Had this exact same finding, just didnt narrow it down to interpolation. Also check the refresh rate on the hair instance, sometimes higher or lower values work better
from com.unity.demoteam.hair.
Related Issues (20)
- Changes in UV data HOT 2
- Generate UVs for strands in order to work with HDRP Physical Hair Shader (HDRPSamples/PhysicalHair_Ribbon) HOT 1
- Alembic scene scale ruins the UV mesh resolving HOT 1
- Line Rendering Compositing Depth pass order HOT 2
- Feature request: Dynamic strand diameter HOT 2
- NaNs in latest update of hair package HOT 2
- Inquiry about VisionPro Device Compatibility with Unity's Hair System HOT 2
- can not install from package manager
- automatic migration of newer version of the package messes up LODs
- After importing this package, it prompts "Invalid worldAABB. Object is too large or too far away from the origin." and a suggestion. HOT 3
- HQ line renderer Upscale low resolution effect
- Using Alembic curves as guide lines to generate more curves for hair strands at runtime
- Surface type Hair Strand mode tanget normal not working
- Unity is crashing HOT 9
- SDF collisions are broken HOT 6
- Changing values in Play mode sometimes breaks Hair instance
- Unreal like non physics Static mesh LOD and Auto Hair Card LOD HOT 2
- Feature request / clarification: Translation of density probe texture HOT 1
- SDF collision does not respect scale of SDF HOT 1
- Preview for some hair assets seems broken
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from com.unity.demoteam.hair.