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slashdiablo-maphack's Issues

Magic Devil Stars and Greater Talons can't be hidden, even after explicitly adding a rule for them.

Hi there underbent,

Here is the maximum I got away with and Devil Stars + Greater Talon still showing up.
(only showing the part of bh.cfg that is diff from the original.)

//Item Display Configuration Advanced Item Display: True, None ItemDisplay[7mf]: ItemDisplay[9hw]: ItemDisplay[NORM MAG]: ItemDisplay[EXC MAG]: ItemDisplay[ELT MAG]:
Screenshot008

Note:

The only rule I found that worked was:

ItemDisplay[MAG]:

e.g. hiding all magic stuff.

I write you a PM on reddit with account info to a mule, with the two items from the screenshots.
If you need anything else, please feel free to contact me here or on reddit (randmaniac is my reddit acc name).

Best wishes,

randmaniac

P.S.: Thanks for the great work, especially the itemRules and the awesome shortcuts for moving/dropping stuff between stash and inventory.

compiling from source with newer libraries

The linker failed trying to find StormLib.lib so I grabbed the most recent Git for StormLib and compiled the project. That project doesn't produce a StormLib.lib file, but instead outputs a StormLib_dll.lib file. I renamed the file and updated the linker input settings in VS2010 to point to this file. The build compiled successfully.

However, now when I try to run the injector it crashes on reading the MPQ archives. It crashes in a StormLib function

TMPQArchive * IsValidMpqHandle(HANDLE hMpq) { TMPQArchive * ha = (TMPQArchive *)hMpq;

return (ha != NULL && ha->pHeader != NULL && ha->pHeader->dwID == ID_MPQ) ? ha : NULL;

}

The ha structure has all bad data that can't be read and I get a win32 unhandled exception error.

Truth be told I know that this project is really old now and I've just tried compiling with a recent StormLib version (9.20).

Do you have any ideas why I may be running into this problem?

Support for 1.13d

Hi,

Any chance to support 1.13d? By far this mh has the best features I ever saw.

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