Comments (3)
Is this issue still there with Unreal 4.26?
It ships with 1.0.9 in 4.26 so hopefully not
from openxrhandtracking.
Is this issue still there with Unreal 4.26?
from openxrhandtracking.
Correct, this is resolved in 4.26 and above, I'll close the issue out.
from openxrhandtracking.
Related Issues (18)
- Angular and linear hand velocity is not supported HOT 1
- Wrist joint is at elbow HOT 3
- Hand joints in world space? HOT 3
- Any progress? New release? HOT 2
- Failed to install at log permissions for translation exception HOT 4
- API layer does not disable function intercepts when hand-tracking extension is not requested HOT 1
- OpenXR Developer Tool for WMR reports runtime failure HOT 5
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- How to use this for MSFS and DCS under OpenXR? HOT 1
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- "supportsHandTracking" is always true when the API layer is enabled HOT 1
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- Hands move in virtual space when the user view is rapidly moved HOT 3
- Layer fails to load HOT 2
- Error when running UWP HOT 11
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from openxrhandtracking.