Comments (1)
Hi There, at the moment neither MSFS nor DCS has built-in support for OpenXR hand-tracking, however, for MSFS there is a thread detailing instructions and a tool (when used with this API layer) that allows them to work together:
https://forums.flightsimulator.com/t/hand-tracking-in-msfs-leap-motion-ultraleap-native-support-for-wmr-openxr/475308
Take a look at that thread, and I suggest you ask there if you have any questions, but lots of users have managed to get this working successfully there. I'm happy to help out here with any issues encountered with the layer, and I'm also on that thread if there are any issues.
from openxrhandtracking.
Related Issues (18)
- Angular and linear hand velocity is not supported HOT 1
- Wrist joint is at elbow HOT 3
- Hand joints in world space? HOT 3
- Any progress? New release? HOT 2
- Failed to install at log permissions for translation exception HOT 4
- API layer does not disable function intercepts when hand-tracking extension is not requested HOT 1
- OpenXR Developer Tool for WMR reports runtime failure HOT 5
- I'm trying to adjust the tilts, but there is no instructions on where to put the environment variable. HOT 4
- Increase smoothing HOT 3
- Joints are all reported as the same radius HOT 8
- "supportsHandTracking" is always true when the API layer is enabled HOT 1
- The API Layer does not work with Unreal Engine 4.25 HOT 3
- SteamVR OpenXR does not honour the "xrGetSystemProperties" extension chain HOT 2
- Hands move in virtual space when the user view is rapidly moved HOT 3
- Layer fails to load HOT 2
- Error when running UWP HOT 11
- linux build HOT 4
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from openxrhandtracking.