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๐Ÿœ ACO-TS

Ant colony optimization algorithm wrote in typescript. You can see the demo in action here.

About

ACO (Ant colony optimization) algorithm was invented to search for the (probabilistic) optimal path on a weighted graph and to solve the travelling salesman problem.

Algorithm

There are multiple extensions of the ant system, but I decided to implement the first and original one. This algorithm is heuristic which means that it will most likely give a better solution with more iterations.

Control variables

In the ACO algorithm, we need five variables to control the behaviour of our ants:

  • Alpha - states how much impact the pheromones have on the final score of an edge
  • Beta - determines how much influence the distance has on the final score of an edge
  • Pher - initial value of pheromones
  • Pho - defines the rate at which pheromones will evaporate
  • Q - indicates the number of pheromones

Using other values than the default will change the behaviour of ants and their ability to determine paths.

Sources

Ant colony optimization

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